GetObjectScale: Difference between revisions

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(Created page with "__NOTOC__ {{Server client function}} This function returns the visible size of an object. ==Syntax== <syntaxhighlight lang="lua"> float getObjectScale ( object theObject ) </syntaxhighlight> ===Require...")
 
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float getObjectScale ( object theObject )
float, float, float getObjectScale ( object theObject )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||[[Object]]:getScale|scale|setObjectScale}}
===Required Arguments===
===Required Arguments===
*'''theObject''': The object you wish to return the scale of.
*'''theObject''': the [[object]] you wish to return the scale of.


===Returns===
===Returns===
Returns a [[float]] indicating the scale of the object, if successful. ''false'' otherwise.
* Three [[float]] values indicating the scale of the object on the x, y, and z axis if successful, ''false'' otherwise.


==Example==
==Example==
<section name="Client-only Example" class="client" show="true">
This example adds a command named ''getscale'' which creates an object and prints out the scale of it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- TODO
addCommandHandler("getscale",
    function()
local theObject = createObject(1337, getElementPosition(localPlayer))
local x, y, z = getObjectScale(theObject)
outputChatBox("Object scale: X: "..x..", Y: "..y.." Z: "..z.."")
    end
)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Object_functions}}
{{Object_functions}}
[[Category:Needs_Example]]

Latest revision as of 14:19, 2 February 2021

This function returns the visible size of an object.

Syntax

float, float, float getObjectScale ( object theObject )

OOP Syntax Help! I don't understand this!

Method: Object:getScale(...)
Variable: .scale
Counterpart: setObjectScale


Required Arguments

  • theObject: the object you wish to return the scale of.

Returns

  • Three float values indicating the scale of the object on the x, y, and z axis if successful, false otherwise.

Example

Click to collapse [-]
Client-only Example

This example adds a command named getscale which creates an object and prints out the scale of it.

addCommandHandler("getscale",
    function()
	local theObject = createObject(1337, getElementPosition(localPlayer))
	local x, y, z = getObjectScale(theObject)
	outputChatBox("Object scale: X: "..x..", Y: "..y.." Z: "..z.."")
    end
)

See Also

Shared