CreateObject
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Creates an object element at a given position and rotation.
Note: Dynamic objects do not automatically have physics applied to them. Use setElementVelocity(object, 0, 0, 0) to fix this. |
Syntax
object createObject ( int modelId, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )
OOP Syntax Help! I don't understand this!
- Method: Object(...)
Required Arguments
- modelId: A whole integer specifying the GTA:SA object model ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in degrees.
- ry: A floating point number representing the rotation about the Y axis in degrees.
- rz: A floating point number representing the rotation about the Z axis in degrees.
- isLowLOD: A bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance.
Returns
- Returns the object element if the creation was successful, false otherwise.
Example
Click to collapse [-]
Server-only Example 1This example creates an object when the resource starts:
function loadMapObjects() -- create an object at a specified position with a specified rotation createObject(1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0) end addEventHandler("onResourceStart", resourceRoot, loadMapObjects)
Click to collapse [-]
Server-only Example 2This example creates an object near the player who write /createObject in the chat:
-- this function is called whenever someone types 'createObject' in the console: function createObjectCommand(thePlayer, commandName) if (thePlayer) then local x, y, z = getElementPosition(thePlayer) -- create a object next to the player: local theObject = createObject(980, x + 2, y + 2, z, 0, 0, 0) if (theObject) then -- check if the object was created successfully outputChatBox("Object created successfully.", thePlayer) else outputChatBox("Failed to create the object.", thePlayer) end end end addCommandHandler("createobject", createObjectCommand)
See Also