GetPedAmmoInClip: Difference between revisions

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int getPedAmmoInClip ( ped thePed [, int weaponSlot = current ] )
int getPedAmmoInClip ( ped thePed [, int weaponSlot = current ] )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[ped]]:getAmmoInClip|ammoInClip}}


===Required Arguments===
===Required Arguments===
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This example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.
This example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function showAmmo( command, who )
function showAmmo(thePlayer, command, who )
local targetPlayer = getPlayerFromName ( who )
local targetPlayer = getPlayerFromName ( who )
if ( thePlayer ) then
if ( thePlayer ) then
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addCommandHandler( "ammo", showAmmo )
addCommandHandler( "ammo", showAmmo )
</syntaxhighlight>
</syntaxhighlight>
== Issues ==
{{Issues|
{{Issue|734|Sometimes wrong count of player ammo, if get it in onPlayerWeaponFire}}
}}


==See Also==
==See Also==
{{Client_ped_functions}}
{{Client_ped_functions}}
[[hu:getPedAmmoInClip]]

Latest revision as of 10:16, 30 January 2022

This function returns an integer that contains the ammo in a specified ped's weapon. See Weapon Info

Syntax

int getPedAmmoInClip ( ped thePed [, int weaponSlot = current ] )


OOP Syntax Help! I don't understand this!

Method: ped:getAmmoInClip(...)
Variable: .ammoInClip


Required Arguments

  • thePed: The ped whose ammo you want to check.

Optional Arguments

  • weaponSlot: an integer representing the weapon slot (set to the ped's currently selected slot if not specified).

Returns

Returns an int containing the amount of ammo in the specified ped's currently selected or specified clip, or 0 if the ped specified is invalid.

Example

This example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.

function showAmmo(thePlayer, command, who )
	local targetPlayer = getPlayerFromName ( who )
	if ( thePlayer ) then
		local ammo = getPedAmmoInClip ( targetPlayer )
		outputChatBox ( who .. " has " .. ammo .. " ammo in his active clip" )
	else
		outputChatBox ( "Player '" .. who .. "' not found." )
	end
end
addCommandHandler( "ammo", showAmmo )

Issues

Issue ID Description
#734 Sometimes wrong count of player ammo, if get it in onPlayerWeaponFire

See Also