SetPedAnalogControlState
From Multi Theft Auto: Wiki
Sets an analog state of a specified player's control, as if they pressed or released it.
Syntax
bool setPedAnalogControlState ( ped thePed, string control, float state )
Required Arguments
- thePed: The ped you wish to set the control state of.
- control: The control that you want to set the state of. See control names for a list of possible controls.
- state: A float value representing a full analog push ( 1 ) or full release ( 0 ).
Returns
Returns 'true' if the control state was successfully set, 'false' otherwise.
Example
--todoRequirements
| Minimum supported server | n/a |
|---|---|
| Minimum supported client | 1.3.0-9.04185 |
See Also
- addPedClothes
- createPed
- doesPedHaveJetPack
- getPedAmmoInClip
- getPedArmor
- getPedClothes
- getPedContactElement
- getPedFightingStyle
- getPedGravity
- getPedMoveState
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedSkin
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getValidPedModels
- givePedJetPack
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedFrozen
- isPedHeadless
- isPedInVehicle
- isPedInWater
- isPedOnFire
- isPedOnGround
- killPed
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- removePedJetPack
- setPedAnimation
- setPedAnimationProgress
- setPedArmor
- setPedChoking
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedFrozen
- setPedGravity
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWeaponSlot