GetPedTargetStart: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function allows retrieval of the position a ped's target range begins, when he is aiming with a weapon. ==Syntax== <syntaxhighlight lang="lua"> float float float getP...)
 
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Returns three floats, x,y,z, representing the position where the ped's target starts, or ''false'' if it was unsuccessful.
Returns three floats, x,y,z, representing the position where the ped's target starts, or ''false'' if it was unsuccessful.


==Example==  
==Example==
This Example draws a line from where the Ped´s Target Starts to the Point where the Target Ends
<syntaxhighlight lang="lua">
function drawline()
  if (getPedTargetStart(localPlayer)) then --Checks if there is a Point to start From.


      local x,y,z = getPedTargetStart(localPlayer) -- Gets the Point to start From
      local sx,sy,sz = getPedTargetEnd(localPlayer) -- Gets the Point where the Target Ends
      dxDrawLine3D(x,y,z,sx,sy,sz) -- Draws the Line
  end
end
addEventHandler("onClientPreRender",getRootElement(),drawline) -- Adds the Handler
</syntaxhighlight>


==See Also==
==See Also==
{{Client_ped_functions}}
{{Client_ped_functions}}
[[Category:Needs_Example]]
[[Category:Needs_Example]]

Revision as of 18:08, 16 October 2013

This function allows retrieval of the position a ped's target range begins, when he is aiming with a weapon.

Syntax

float float float getPedTargetStart ( ped targetingPed )

Required Arguments

  • targetingPed: The ped whose target start you wish to retrieve

Returns

Returns three floats, x,y,z, representing the position where the ped's target starts, or false if it was unsuccessful.

Example

This Example draws a line from where the Ped´s Target Starts to the Point where the Target Ends

function drawline()
   if (getPedTargetStart(localPlayer)) then --Checks if there is a Point to start From.

      local x,y,z = getPedTargetStart(localPlayer) -- Gets the Point to start From
      local sx,sy,sz = getPedTargetEnd(localPlayer) -- Gets the Point where the Target Ends

      dxDrawLine3D(x,y,z,sx,sy,sz) -- Draws the Line
   end
end
addEventHandler("onClientPreRender",getRootElement(),drawline) -- Adds the Handler

See Also