GetPlayerTargetEnd: Difference between revisions

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==Example==  
==Example==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--todo
addEventHandler("onClientPlayerTarget", getRootElement(),
    function()
        if source == localPlayer then
            local endPosition = { getPlayerTargetEnd(source) }
            outputChatBox("your target ends at point ( "..endPosition[1]..", "..endPosition[2]..", "..endPosition[3].." )", 255, 255, 255)
        end
    end
)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Player_functions}}
{{Player_functions}}

Revision as of 15:46, 23 July 2018

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getPedTargetEnd instead.


Accessories-text-editor.png Script Example Missing Function GetPlayerTargetEnd needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.


This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon.

Syntax

float float float getPlayerTargetEnd ( player targetingPlayer )

Required Arguments

  • targetingPlayer: The player who is targeting whose target end you wish to retrieve

Returns

Returns three floats, x,y,z, representing the position where the player's target ends according to his range, or false if it was unsuccessful.

Example

addEventHandler("onClientPlayerTarget", getRootElement(),
    function()
        if source == localPlayer then
            local endPosition = { getPlayerTargetEnd(source) }
            outputChatBox("your target ends at point ( "..endPosition[1]..", "..endPosition[2]..", "..endPosition[3].." )", 255, 255, 255)
        end
    end
)

See Also