GetResourceFromName: Difference between revisions

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__NOTOC__  
__NOTOC__
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
{{Server client function}}
This fake function is for use with blah & blah and does blahblahblabhalbhl
This function is used to retrieve a resource from its name. A resource's name is the same as its folder or file archive name on the server (without the extension).


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
getResourceFromName ( string )
resource getResourceFromName ( string resourceName )
</syntaxhighlight>  
</syntaxhighlight>
{{OOP|This function is a static function underneath the Resource class. {{New feature/item|3.0141|1.4.1|7005|OOP function available client side}}|[[Resource]].getFromName}}


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''resourceName:''' the name of the resource you wish to get.
*'''argumentName:''' description
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns the [[resource]] with the specified name, or ''false'' if no resource of that name exists. Note that clientside this will also return ''false'' for resources that are in the ''loaded'' state, since the client is unaware of resources that have not been started.
Returns ''true'' if blah, ''false'' otherwise.<br \>
Returns a resource, false on fail


==Example==  
==Example==
<!-- Explain what the example is in a single sentance -->
<section name="Server" class="server" show="true">
This example does...
This example prints out a message to the chatbox when a resource named ''playerblips'' is started.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function onStart( theResource )
blabhalbalhb --abababa
    local blipsResource = getResourceFromName ( "playerblips" ) -- get the resource of name "playerblips"
--This line does this...
    if ( blipsResource and theResource == blipsResource ) then -- check if the resource started was it
mooo
          outputChatBox ( "Blips resource started!" )
    end
end
addEventHandler ( "onResourceStart", getRootElement(), onStart )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Resource_functions}}
{{FunctionArea_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Latest revision as of 13:04, 4 February 2020

This function is used to retrieve a resource from its name. A resource's name is the same as its folder or file archive name on the server (without the extension).

Syntax

resource getResourceFromName ( string resourceName )

OOP Syntax Help! I don't understand this!

Note: This function is a static function underneath the Resource class. OOP function available client side
Method: Resource.getFromName(...)


Required Arguments

  • resourceName: the name of the resource you wish to get.

Returns

Returns the resource with the specified name, or false if no resource of that name exists. Note that clientside this will also return false for resources that are in the loaded state, since the client is unaware of resources that have not been started.

Example

Click to collapse [-]
Server

This example prints out a message to the chatbox when a resource named playerblips is started.

function onStart( theResource )
     local blipsResource = getResourceFromName ( "playerblips" ) -- get the resource of name "playerblips"
     if ( blipsResource and theResource == blipsResource ) then -- check if the resource started was it
          outputChatBox ( "Blips resource started!" )
     end
end
addEventHandler ( "onResourceStart", getRootElement(), onStart )

See Also