HU/MTA Classes: Difference between revisions

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In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.
 
Elements that have a physical representation in the game are also known as [[entity|Entities]].
 
The complete list of classes to be found in scripts follows:
 
* [[account|Account]]
* [[acl|ACL]]
* [[aclgroup|ACL group]]
* [[Ban]]
* [[element|Element]]
<ul>{{Elements}}</ul>
* [[resource|Resource]]
* [[textdisplay|Text display]]
* [[textitem|Text item]]
* [[timer|Timer]]
* [[xmlnode|XML node]]
* [[connection|Connection]]
[[Category:Scripting Concepts]]
 
[[en:Clases MTA]]
[[es:Clases MTA]]
[[it:Classi di MTA]]
[[ru:Классы MTA]]

Revision as of 07:47, 26 October 2018

In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.

Elements that have a physical representation in the game are also known as Entities.

The complete list of classes to be found in scripts follows: