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This function creates a [[blip]] that is attached to an [[element]]. This blip is displayed as an icon on the client's radar and will 'follow' the element that it is attached to around. | This function creates a [[blip]] that is attached to an [[element]]. This blip is displayed as an icon on the client's radar and will 'follow' the element that it is attached to around. | ||
== | ==Szintaxis== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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{{OOP||[[Blip]].createAttachedTo||}} | {{OOP||[[Blip]].createAttachedTo||}} | ||
=== | ===Kötelező argumentumok=== | ||
*'''elementToAttachTo:''' The [[element]] to attach the marker to. | *'''elementToAttachTo:''' The [[element]] to attach the marker to. | ||
=== | ===Tetszőleges argumentumok=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''icon:''' The icon that the radar blips should be. Valid values can be seen at [[Blip Icons]] | *'''icon:''' The icon that the radar blips should be. Valid values can be seen at [[Blip Icons]] | ||
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</section> | </section> | ||
=== | ===Visszaadott érték=== | ||
Returns a [[blip]] if the blip was created succesfully, or ''false'' otherwise. | Returns a [[blip]] if the blip was created succesfully, or ''false'' otherwise. | ||
== | ==Példa== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
This example creates a radar blip attached to a random player, visible to everyone. The blip will follow the player around as they move. This could be used for manhunt, to emphasise a random player. | This example creates a radar blip attached to a random player, visible to everyone. The blip will follow the player around as they move. This could be used for manhunt, to emphasise a random player. | ||
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</section> | </section> | ||
== | ==Lásd még== | ||
{{Blip_functions}} | {{Blip_functions}} | ||
[[en:createBlipAttachedTo]] | [[en:createBlipAttachedTo]] | ||
==Fordította== | |||
* Surge |
Revision as of 18:41, 22 July 2018
This function creates a blip that is attached to an element. This blip is displayed as an icon on the client's radar and will 'follow' the element that it is attached to around.
Szintaxis
Click to collapse [-]
Serverblip createBlipAttachedTo ( element elementToAttachTo [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 16383.0, visibleTo = getRootElement( ) ] )
Click to collapse [-]
Clientblip createBlipAttachedTo ( element elementToAttachTo [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 16383.0 ] )
OOP Syntax Help! I don't understand this!
- Method: Blip.createAttachedTo(...)
Kötelező argumentumok
- elementToAttachTo: The element to attach the marker to.
Tetszőleges argumentumok
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- icon: The icon that the radar blips should be. Valid values can be seen at Blip Icons
- size: The size of the radar blip. Only applicable to the Marker icon. Default value is 2. Maximum is 25.
- r: The amount of red in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 255.
- g: The amount of green in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 0.
- b: The amount of blue in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 0.
- a: The amount of alpha in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 255.
- ordering: This defines the blip's Z-level ordering (-32768 - 32767). Default is 0.
- visibleDistance: The maximum distance from the camera at which the blip is still visible (0-65535)
Click to collapse [-]
Server- visibleTo: What elements can see the blip. Defaults to visible to everyone. See visibility.
Visszaadott érték
Returns a blip if the blip was created succesfully, or false otherwise.
Példa
Click to collapse [-]
ServerThis example creates a radar blip attached to a random player, visible to everyone. The blip will follow the player around as they move. This could be used for manhunt, to emphasise a random player.
-- Pick a random player function setupRandomRobber () local myPlayer = getRandomPlayer () -- Create a radar blip at the player's position, with a 'cash' icon and only visible to everyone (no 'visibleTo' parameter) local myBlip = createBlipAttachedTo ( myPlayer, 52 ) end
Lásd még
- createBlip
- createBlipAttachedTo
- getBlipColor
- getBlipIcon
- getBlipOrdering
- getBlipSize
- getBlipVisibleDistance
- setBlipColor
- setBlipIcon
- setBlipOrdering
- setBlipSize
- setBlipVisibleDistance
Fordította
- Surge