HU/dxDrawRectangle
Jump to navigation
Jump to search
This function draws a 2D rectangle across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
Szintaxis
bool dxDrawRectangle ( float startX, float startY, float width, float height [, int color = white, bool postGUI = false, bool subPixelPositioning = false ] )
Kötelező paraméterek
- startX: An float representing the absolute origin X position of the rectangle, represented by pixels on the screen.
- startY: An float representing the absolute origin Y position of the rectangle, represented by pixels on the screen.
- width: An float representing the width of the rectangle, drawn in a right direction from the origin.
- height: An float representing the height of the rectangle, drawn in a downwards direction from the origin.
Tetszőleges paraméterek
- color: the hex color of the rectangle, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
- postGUI: A bool representing whether the line should be drawn on top of or behind any ingame GUI.
Visszatérési érték
Returns true if the operation was successful, false otherwise.
Példa
Click to collapse [-]
ClientExample of MOTD (message of the day), made using DxDrawText, -Line and -Rectangle.
local x,y = guiGetScreenSize() -- Get players resolution. local playerName = getPlayerName ( localPlayer ) -- Get players name. local MOTDText = "Welcome to our server, this is a test MOTD script for MTA's Wiki." -- Example of MOTD message. function drawStuff() dxDrawRectangle ( x/3.8, y/3.8, x/2.02, y/2, tocolor ( 0, 0, 0, 150 ) ) -- Create our black transparent MOTD background Rectangle. dxDrawText ( "Welcome " .. playerName, x/3.5, y/3.6, x, y, tocolor ( 255, 255, 255, 255 ), 1, "bankgothic" ) -- Create Welcome title. dxDrawText ( "Welcome " .. playerName, x/3.48, y/3.58, x, y, tocolor ( 0, 0, 0, 255 ), 1, "bankgothic" ) -- Create Welcome title shadow. dxDrawLine ( x/3.6, y/3.3, x/1.35, y/3.3, tocolor ( 255, 255, 255, 255 ), 2 ) -- Create underline for title. dxDrawLine ( x/3.59, y/3.275, x/1.348, y/3.275, tocolor ( 0, 0, 0, 255 ), 2 ) -- Create underline shadow. dxDrawText ( MOTDText, x/3.6, y/3, x, y, tocolor ( 255, 255, 255, 255 ), 1, "clear" ) -- Create MOTD text. end addEventHandler("onClientRender", root, drawStuff) -- Keep everything visible with onClientRender.
Changelog
Version | Description |
---|
1.4.0-9.06931 | Added subPixelPositioning argument |
Lásd még
- HU/dxConvertPixels
- HU/dxCreateFont
- HU/dxCreateRenderTarget
- HU/dxCreateScreenSource
- HU/dxCreateShader
- HU/dxCreateTexture
- HU/dxDrawCircle
- HU/dxDrawImage
- HU/dxDrawImageSection
- HU/dxDrawLine
- HU/dxDrawLine3D
- HU/dxDrawMaterialLine3D
- HU/dxDrawMaterialPrimitive
- HU/dxDrawPrimitive
- HU/dxDrawMaterialSectionLine3D
- HU/dxDrawRectangle
- HU/dxDrawText
- HU/dxGetBlendMode
- HU/dxGetFontHeight
- HU/dxGetMaterialSize
- HU/dxGetPixelColor
- HU/dxGetPixelsSize
- HU/dxGetPixelsFormat
- HU/dxGetStatus
- HU/dxGetTextWidth
- HU/dxGetTexturePixels
- HU/dxSetAspectRatioAdjustmentEnabled
- HU/dxSetBlendMode
- HU/dxSetPixelColor
- HU/dxSetRenderTarget
- HU/dxSetShaderValue
- HU/dxSetShaderTessellation
- HU/dxSetShaderTransform
- HU/dxSetTestMode
- HU/dxSetTextureEdge
- HU/dxSetTexturePixels
- HU/dxUpdateScreenSource