HU/getCameraTarget: Difference between revisions
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(Created page with "{{Server client function}} __NOTOC__ This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following)....") |
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{{ | {{Shared function hu}} | ||
__NOTOC__ | __NOTOC__ | ||
This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). | This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). |
Revision as of 16:12, 30 August 2018
This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).
Syntax
Click to collapse [-]
Serverelement getCameraTarget ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getCameraTarget(...)
- Variable: .cameraTarget
- Counterpart: setCameraTarget
Required Arguments
- thePlayer: The player whose camera you wish to receive the target of.
Click to collapse [-]
Clientelement getCameraTarget ()
Returns
- Returns an element of the target if the function was successful, or false if bad arguments were specified
- Returns false if the camera is in Fixed mode and has no target.
Example
This example checks whether a player's camera's target is another player, and returns true or false accordingly.
Click to collapse [-]
Server scriptfunction isTargetPlayer( thePlayer ) local target = getCameraTarget ( thePlayer ) if ( getElementType ( target ) == "player" ) then -- If target is a player return true -- Return true else return false -- Otherwise, return false. end end
See Also
- HU/fadeCamera
- HU/getCamera
- HU/getCameraClip
- HU/getCameraFieldOfView
- HU/getCameraGoggleEffect
- HU/getCameraInterior
- HU/getCameraMatrix
- HU/getCameraShakeLevel
- HU/getCameraTarget
- HU/getCameraViewMode
- HU/setCameraClip
- HU/setCameraFieldOfView
- HU/setCameraGoggleEffect
- HU/setCameraInterior
- HU/setCameraMatrix
- HU/setCameraShakeLevel
- HU/setCameraTarget
- HU/setCameraViewMode