IsKeyBound: Difference between revisions

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==See Also==
==See Also==
{{Input functions}}
{{Input functions}}
[[Category:Needs Example]]

Revision as of 18:16, 18 June 2009

This function can be used to find out if a key has already been bound.

Syntax

bool isKeyBound ( player thePlayer, string key, [ string keyState, function handler ] ) 

Required Arguments

  • thePlayer: The player you're checking.
  • key: The key you're checking. See Key names for a list of valid key names.

Optional Arguments

  • keyState: Is the state of the key when it calls the function, Can be either:
    • "up": when the key is released
    • "down": when the key is pressed
  • handler: The function you're checking against

Note: If you do not specify a keyState or handler, any instances of key being bound will cause isKeyBound to return true.

Example


See Also