OnClientTrailerDetach: Difference between revisions

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m (No player attribute clienside)
 
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<syntaxhighlight lang="lua">addEventHandler("onClientTrailerDetach",root,function(towedBy)
<syntaxhighlight lang="lua">addEventHandler("onClientTrailerDetach",root,function(towedBy)
player = getVehicleOccupant(towedBy,0)
player = getVehicleOccupant(towedBy,0)
outputChatBox("The vehicle is now detached.",player)
outputChatBox("The vehicle is now detached.")
end)</syntaxhighlight>
end)</syntaxhighlight>


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===Client event functions===
===Client event functions===
{{Client_event_functions}}
{{Client_event_functions}}
[[es:onClientTrailerDetach]]

Latest revision as of 19:41, 11 June 2025

This event is triggered when a trailer gets detached from its towing vehicle.

Parameters

vehicle towedBy
  • towedBy: the vehicle that was towing the trailer.

Source

The source of this event is the trailer that is now detached.

Example

This example outputs to the player that's towing the trailer that "The vehicle is now detached". (TESTED!)

addEventHandler("onClientTrailerDetach",root,function(towedBy)
	player = getVehicleOccupant(towedBy,0)
	outputChatBox("The vehicle is now detached.")
end)

See Also

Client vehicle events


Client event functions