OnClientVehicleExplode: Difference between revisions

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__NOTOC__  
__NOTOC__  
This event is triggered when a vehicle explodes.
This event is triggered when a vehicle explodes.
{{Note|This event can not be cancelled.}}


==Parameters==  
==Parameters==  
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This example will output some text to chat on vehicle explosion
This example will output some text to chat on vehicle explosion
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler("onClientVehicleExplode", getRootElement(), function()
addEventHandler("onClientVehicleExplode", root, function()
   local modelname = getVehicleName(source)
   local modelname = getVehicleName(source)
   outputChatBox(modelname.." just exploded!")
   outputChatBox(modelname.." just exploded!")

Latest revision as of 21:15, 12 August 2023

This event is triggered when a vehicle explodes.

[[{{{image}}}|link=|]] Note: This event can not be cancelled.

Parameters

This event has no parameters.

Source

The source of this event is the vehicle that exploded.

Example

This example will output some text to chat on vehicle explosion

addEventHandler("onClientVehicleExplode", root, function()
  local modelname = getVehicleName(source)
  outputChatBox(modelname.." just exploded!")
end)

See Also

Client vehicle events


Client event functions