OnClientVehicleStartExit: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, [[onClientVehicleExit]] is triggered. | This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation completes, [[onClientVehicleExit]] is triggered. | ||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
ped thePed, int seat, int door | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*''' | *'''thePed:''' the ped who started exiting the vehicle. | ||
*'''seat:''' the number of the seat that the | *'''seat:''' the number of the seat that the ped was sitting on. | ||
{{New feature/item|3.0110|1.1|| | {{New feature/item|3.0110|1.1|| | ||
*'''door:''' the number of the door that the | *'''door:''' the number of the door that the ped is using to leave. | ||
}} | }} | ||
==Source== | ==Source== | ||
The source of this event is the vehicle that the | The source of this event is the vehicle that the ped started to exit. | ||
==Example== | ==Example== |
Latest revision as of 13:03, 29 November 2020
This event is triggered when a ped or player starts exiting a vehicle. Once the exiting animation completes, onClientVehicleExit is triggered.
Parameters
ped thePed, int seat, int door
- thePed: the ped who started exiting the vehicle.
- seat: the number of the seat that the ped was sitting on.
- door: the number of the door that the ped is using to leave.
Source
The source of this event is the vehicle that the ped started to exit.
Example
This example outputs to the player that he's leaving the drivers seat.
function exitingVehicle(player, seat, door) if (seat==0) and (door==0) then outputChatBox("You are leaving the drivers seat.") end end addEventHandler("onClientVehicleStartExit", getRootElement(), exitingVehicle)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit