OnClientVehicleStartExit: Difference between revisions
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==Example== | ==Example== | ||
This example outputs to the player that he's leaving the drivers seat. | This example outputs to the player that he's leaving the drivers seat. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">function exitingVehicle(player, seat, door) | ||
if(seat==0)and(door==0)then | if (seat==0) and (door==0) then | ||
outputChatBox("You are leaving the drivers seat." | outputChatBox("You are leaving the drivers seat.") | ||
end | end | ||
end)</syntaxhighlight> | end | ||
addEventHandler("onClientVehicleStartExit", getRootElement(), exitingVehicle)</syntaxhighlight> | |||
==See Also== | ==See Also== |
Revision as of 18:13, 29 October 2012
This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, onClientVehicleExit is triggered.
Parameters
player thePlayer, int seat, int door
- thePlayer: the player who started exiting the vehicle.
- seat: the number of the seat that the player was sitting on.
- door: the number of the door that the player is using to leave.
Source
The source of this event is the vehicle that the player started to exit.
Example
This example outputs to the player that he's leaving the drivers seat.
function exitingVehicle(player, seat, door) if (seat==0) and (door==0) then outputChatBox("You are leaving the drivers seat.") end end addEventHandler("onClientVehicleStartExit", getRootElement(), exitingVehicle)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit