OnPlayerResourceStart: Difference between revisions
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{{Server event}} | {{Server event}} | ||
{{Added feature/item|3.0159|1.5. | {{Added feature/item|3.0159|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}} | ||
__NOTOC__ | __NOTOC__ | ||
==Parameters== | ==Parameters== | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
*'''loadedResource''': The [[resource]] that was loaded on the client | *'''loadedResource''': The [[resource]] that was loaded on the client. | ||
==Source== | ==Source== | ||
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==Example== | ==Example== | ||
This example shows how you can trigger a custom event | This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client): | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onPlayerResourceStart", root, function(loadedResource) | addEventHandler ("onPlayerResourceStart", root, function (loadedResource) | ||
outputChatBox(getResourceName(loadedResource) .. " started for " .. getPlayerName(source)) | outputChatBox (getResourceName (loadedResource) .. " started for " .. getPlayerName (source)) | ||
-- Trigger a custom clientside event defined in this resource | -- Trigger a custom clientside event defined in this resource | ||
if | if getResourceRootElement (loadedResource) == resourceRoot then | ||
triggerClientEvent(source, "onClientCustomEvent", resourceRoot) | triggerClientEvent (source, "onClientCustomEvent", resourceRoot) | ||
end | end | ||
end) | end) |
Revision as of 17:07, 20 September 2021
20957
Parameters
resource loadedResource
- loadedResource: The resource that was loaded on the client.
Source
The source of this event is the player who loaded the resource.
Example
This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client):
addEventHandler ("onPlayerResourceStart", root, function (loadedResource) outputChatBox (getResourceName (loadedResource) .. " started for " .. getPlayerName (source)) -- Trigger a custom clientside event defined in this resource if getResourceRootElement (loadedResource) == resourceRoot then triggerClientEvent (source, "onClientCustomEvent", resourceRoot) end end)
Requirements
This template will be deleted.
See Also
Resource events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled