OnPlayerResourceStart: Difference between revisions

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{{Server event}}
{{Server event}}
{{Added feature/item|3.0159|1.5.8|1.5.8|20957|This event is triggered when a [[resource]] has loaded clientside for a [[player]]}}
{{Added feature/item|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
__NOTOC__
__NOTOC__
==Parameters==
==Parameters==
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</syntaxhighlight>  
</syntaxhighlight>  


*'''loadedResource''': The [[resource]] that was loaded on the client
*'''loadedResource''': The [[resource]] that was loaded on the client.


==Source==
==Source==
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==Example==
==Example==
This example shows how you can trigger a custom event clientside defined in the same resource as soon as the player is ready (resource loaded on client).
This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client):
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler("onPlayerResourceStart", root, function(loadedResource)
function onPlayerResourceStart(startedResource)
outputChatBox(getResourceName(loadedResource) .. " started for " .. getPlayerName(source))
local resourceName = getResourceName(startedResource)
local playerName = getPlayerName(source)
local matchingResource = (startedResource == resource) -- 'resource' is predefined variable, see: https://wiki.multitheftauto.com/wiki/Predefined_variables_list#MTA_Predefined_variables
local chatMessage = (resourceName.." has started for "..playerName)


-- Trigger a custom clientside event defined in this resource
outputChatBox(chatMessage) -- display message when any resource starts for player
if (getResourceRootElement(loadedResource) == resourceRoot) then
 
triggerClientEvent(source, "onClientCustomEvent", resourceRoot)
if (not matchingResource) then -- check if startedResource matches current, if it doesn't do not trigger custom event
return false
end
end
end)
 
triggerClientEvent(source, "onClientCustomEvent", resourceRoot) -- send a custom clientside event defined in this resource, for specific player (source) only
end
addEventHandler("onPlayerResourceStart", root, onPlayerResourceStart)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|1.5.8-9.20957|n/a|}}


{{See also/Server event|Resource events}}
{{See also/Server event|Resource events}}

Latest revision as of 17:29, 7 November 2024

This event is triggered when a resource has loaded client-side for a player.

Parameters

resource loadedResource
  • loadedResource: The resource that was loaded on the client.

Source

The source of this event is the player who loaded the resource.

Example

This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client):

function onPlayerResourceStart(startedResource)
	local resourceName = getResourceName(startedResource)
	local playerName = getPlayerName(source)
	local matchingResource = (startedResource == resource) -- 'resource' is predefined variable, see: https://wiki.multitheftauto.com/wiki/Predefined_variables_list#MTA_Predefined_variables
	local chatMessage = (resourceName.." has started for "..playerName)

	outputChatBox(chatMessage) -- display message when any resource starts for player

	if (not matchingResource) then -- check if startedResource matches current, if it doesn't do not trigger custom event
		return false
	end

	triggerClientEvent(source, "onClientCustomEvent", resourceRoot) -- send a custom clientside event defined in this resource, for specific player (source) only
end
addEventHandler("onPlayerResourceStart", root, onPlayerResourceStart)

See Also

Resource events


Event functions