OnResourceLoadStateChange: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(Remove obsolete Requirements section)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Server event}}
{{Server event}}
{{Added feature/item|3.0159|1.5.9|1.5.8|20809|This event is triggered when a [[resource]] load state is changed.}}
{{Added feature/item|1.5.9|1.5.8|20809|This event is triggered when a [[resource]] load state is changed.}}
__NOTOC__
__NOTOC__
==Parameters==
==Parameters==
Line 23: Line 23:
addEventHandler ("onResourceLoadStateChange", root, onResourceLoadStateChange)
addEventHandler ("onResourceLoadStateChange", root, onResourceLoadStateChange)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|1.5.8-9.20809|n/a|}}


{{See also/Server event|Resource events}}
{{See also/Server event|Resource events}}

Latest revision as of 17:26, 7 November 2024

This event is triggered when a resource load state is changed.

Parameters

resource changedResource, string oldState, string newState
  • changedResource: The resource that was either loaded, reloaded or is unloading.
  • oldState: The state the resource was in before it changed.
  • newState: The state the resource has changed to.

Source

The source of this event is the root element.

Example

This code will output the state of resource when it's state will be changed:

function onResourceLoadStateChange (resource, oldState, newState)
    print ("Resource "..getResourceName (resource).." has changed it's state from "..tostring (oldState).." to "..tostring (newState))
end

addEventHandler ("onResourceLoadStateChange", root, onResourceLoadStateChange)

See Also

Resource events


Event functions