ResetBlurLevel: Difference between revisions
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==Returns== | ==Returns== | ||
Returns ''true'' if the blur level was reset successfully | Returns ''true'' if the blur level was reset successfully, ''false'' otherwise. | ||
==Example== | ==Example== |
Revision as of 11:23, 20 September 2021
Resets the motion blur level on the clients screen to default value (36).
Syntax
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Clientbool resetBlurLevel ( )
Returns
Returns true if the blur level was reset successfully, false otherwise.
Example
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ClientThis example allows the player to reset their blur level via a command
function resetBlurCommand() if resetBlurLevel() then outputChatBox("Reset blur level.", 0, 255, 0) else outputChatBox("Failed to reset blur level.", 255, 0, 0) end end addCommandHandler("resetblur", resetBlurCommand)
Requirements
This template will be deleted.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState