RespawnObject: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(removed {{Needs Example}}, removed unnecessary section)
m (OOP)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{client function}}
{{Client function}}
This function respawns a specific object.
This function respawns a specific object.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool respawnObject ( object theObject )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool respawnObject ( object theObject )</syntaxhighlight>  
 
{{OOP||[[object]]:respawn}}
===Required Arguments===  
===Required Arguments===  
*'''theObject:''' An [[object]] element
*'''theObject:''' an [[object]] element


===Returns===
===Returns===
Returns ''true'' if the object was sucessfully respawned. ''false'' if the object is not breakable, or a wrong object was given.
* ''true'' if the object was sucessfully respawned.
* ''false'' if the object is not breakable, or a wrong object was given.


==Example==
==Example==

Latest revision as of 22:42, 4 October 2014

This function respawns a specific object.

Syntax

bool respawnObject ( object theObject )

OOP Syntax Help! I don't understand this!

Method: object:respawn(...)


Required Arguments

Returns

  • true if the object was sucessfully respawned.
  • false if the object is not breakable, or a wrong object was given.

Example

This example prevents objects from despawning. When an object breaks, it gets respawned right away.

addEventHandler ( "onClientObjectBreak", getRootElement(),
    function ()
        respawnObject ( source )
    end
)

See Also