SetPedLookAt: Difference between revisions

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*'''blend:''' the time, in milliseconds, during which the look will blend.
*'''blend:''' the time, in milliseconds, during which the look will blend.
*'''target:''' if this argument is specified, the position arguments will be ignored and the ped's gaze will follow the specified element instead. Can be a player, a vehicle, another ped etc.
*'''target:''' if this argument is specified, the position arguments will be ignored and the ped's gaze will follow the specified element instead. Can be a player, a vehicle, another ped etc.
==Example==
This example makes player to always see where the camera points at.
<syntaxhighlight lang="lua">
function onClientLookAtRender()
    local rotcam = math.rad (360 - getPedCameraRotation (ped))
    local xpos,ypos,zpos = getPedBonePosition (ped, 8)
    local xlook,ylook,zlook = xpos - 300*math.sin(rotcam), ypos + 300*math.cos(rotcam), zpos
    setPedLookAt (localPlayer, xlook, ylook, zlook, 1500, 2000)
end
addEventHandler ("onClientRender", root, onClientLookAtRender)
</syntaxhighlight>


==See Also==
==See Also==
{{Client ped functions}}
{{Client ped functions}}

Revision as of 14:25, 21 August 2012

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Makes a ped turn his head and look at a specific world position or element.

Syntax

bool setPedLookAt ( ped thePed, float x, float y, float z [, int time = 3000, int blend = 1000, element target ] )

Required Arguments

  • thePed: the ped to change the lookat of.
  • x: the x coordinate of the world position to look at.
  • y: the y coordinate of the world position to look at.
  • z: the z coordinate of the world position to look at.

Optional Arguments

  • time: the time, in milliseconds, during which the ped will look at the target. Once this time has elapsed, he will look ahead again like before the function was applied. A time of 0 will immediately stop any lookat. A negative time will make the ped look at the target indefinitely.
  • blend: the time, in milliseconds, during which the look will blend.
  • target: if this argument is specified, the position arguments will be ignored and the ped's gaze will follow the specified element instead. Can be a player, a vehicle, another ped etc.

Example

This example makes player to always see where the camera points at.

function onClientLookAtRender()
    local rotcam = math.rad (360 - getPedCameraRotation (ped))
    local xpos,ypos,zpos = getPedBonePosition (ped, 8)
    local xlook,ylook,zlook = xpos - 300*math.sin(rotcam), ypos + 300*math.cos(rotcam), zpos
    setPedLookAt (localPlayer, xlook, ylook, zlook, 1500, 2000)
end
addEventHandler ("onClientRender", root, onClientLookAtRender)

See Also