SetPlayerArmor: Difference between revisions

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__NOTOC__
__NOTOC__
This function allows you to set the armor value of a player. This function will return false if an invalid player is specified, or the armor value specified is out of acceptable range.
{{Deprecated|setPedArmor}}
 
This function allows you to set the armor value of a [[player]].


==Syntax==
==Syntax==
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===Required Arguments===
===Required Arguments===
*'''player''': the [[player]] whose armor you want to modify.
*'''thePlayer''': the [[player]] whose armor you want to modify.
*'''armor''': the amount of armor you want to set on the player. Valid values are from 0 to 100.
*'''playerArmor''': the amount of armor you want to set on the player. Valid values are from 0 to 100.


===Returns===
===Returns===
Returns false if an invalid player is specified, or the armor value specified is out of acceptable range.
Returns ''true'' if the armor was changed succesfully. Returns ''false'' if an invalid player is specified, or the armor value specified is out of acceptable range.


==Example==
==Example==
<syntaxhighlight lang="lua">if ( setPlayerArmor ( findPlayer ( "SomeGuy" ), 0 ) ) then
<section name="Server" class="server" show="true">
    outputChatBox ( "Sorry Someguy, no armor for you! ", player )
This example removes the armor of a player.
end</syntaxhighlight>
<syntaxhighlight lang="lua">function givePlayerArmor ( player, command )
setPlayerArmor ( player, 100 ) --Set player's armor to 100 when he types the command 'addarmor'
end
addCommandHandler ( "addarmor", givePlayerArmor )
 
function removePlayerArmor ( player, command )
setPlayerArmor ( player, 0 ) --Set player's armor to 0 when he types the command 'removearmor'
end
addCommandHandler ( "removearmor", removePlayerArmor )</syntaxhighlight> </section>
 
==See Also==
{{Player functions}}
{{Server function}}

Latest revision as of 22:00, 5 July 2014


Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setPedArmor instead.


This function allows you to set the armor value of a player.

Syntax

bool setPlayerArmor ( player thePlayer, float playerArmor )

Required Arguments

  • thePlayer: the player whose armor you want to modify.
  • playerArmor: the amount of armor you want to set on the player. Valid values are from 0 to 100.

Returns

Returns true if the armor was changed succesfully. Returns false if an invalid player is specified, or the armor value specified is out of acceptable range.

Example

Click to collapse [-]
Server

This example removes the armor of a player.

function givePlayerArmor ( player, command )
	setPlayerArmor ( player, 100 ) --Set player's armor to 100 when he types the command 'addarmor'
end
addCommandHandler ( "addarmor", givePlayerArmor )

function removePlayerArmor ( player, command )
	setPlayerArmor ( player, 0 ) --Set player's armor to 0 when he types the command 'removearmor'
end
addCommandHandler ( "removearmor", removePlayerArmor )

See Also