SetPlayerMoney: Difference between revisions

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(Added instant argument.)
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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPlayerMoney ( player thePlayer, int amount ) </syntaxhighlight>  
bool setPlayerMoney ( player thePlayer, int amount [, bool instant = false ] ) </syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' Which player to set the money of.
*'''thePlayer:''' Which player to set the money of.
*'''amount:''' A whole integer specifying the new amount of money the player will have.
*'''amount:''' A whole integer specifying the new amount of money the player will have.
===Optional Arguments===
{{OptionalArg}}
{{New items|4.0132|1.4|
*'''instant:''' If set to ''true'' money will be set instantly without counting up/down like in singleplayer.}}
</section>
</section>
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPlayerMoney ( int amount ) </syntaxhighlight>  
bool setPlayerMoney ( int amount [, bool instant = false ] ) </syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''amount:''' A whole integer specifying the new amount of money the local player will have.
*'''amount:''' A whole integer specifying the new amount of money the local player will have.
===Optional Arguments===
{{OptionalArg}}
{{New items|4.0132|1.4|
*'''instant:''' If set to ''true'' money will be set instantly without counting up/down like in singleplayer.}}
</section>
</section>



Revision as of 13:21, 3 July 2014

Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.

[[{{{image}}}|link=|]] Note: Using this function client side (not recommended) will not change a players money server side.

Syntax

Click to collapse [-]
Server
bool setPlayerMoney ( player thePlayer, int amount [, bool instant = false ] ) 

Required Arguments

  • thePlayer: Which player to set the money of.
  • amount: A whole integer specifying the new amount of money the player will have.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

ADDED/UPDATED IN VERSION 1.4 :
  • instant: If set to true money will be set instantly without counting up/down like in singleplayer.
Click to collapse [-]
Client
bool setPlayerMoney ( int amount [, bool instant = false ] ) 

Required Arguments

  • amount: A whole integer specifying the new amount of money the local player will have.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

ADDED/UPDATED IN VERSION 1.4 :
  • instant: If set to true money will be set instantly without counting up/down like in singleplayer.

Returns

Returns true if the money was added, or false if invalid parameters were passed.

Example

Example 1: This example sets the player's money to the desired amount when he types "setcash" in console.

function setCash(thePlayer, command, amount)       -- when the setcash function is called
    setPlayerMoney(thePlayer, tonumber(amount))    -- change player's money to the desired amount
end
addCommandHandler("setcash", setCash)           -- add a command handler for setcash

Example 2: This sets all players the amount of 1337 money when "leet" is typed in console.

function leetmoney()
	setPlayerMoney(root, 1337)
end
addCommandHandler("leet", leetmoney)

See Also