SetProjectileCounter

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Revision as of 20:48, 22 October 2013 by Qaisjp (talk | contribs)
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Will change the projectile counter timer which depending on the projectile type will do different things:

  • Rockets and Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Satchels restart (we currently assume it doesn't cause an effect)

Syntax

bool setProjectileCounter ( projectile projectile, int timeToDetonate )

Required Arguments

  • projectile: The projectile to edit the timer of.
  • timeToDetonate: The time in milliseconds to detonation.

Returns

Returns true on success, false otherwise.

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See Also