User contributions for TheNormalnij
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12 June 2024
- 21:1421:14, 12 June 2024 diff hist 0 Template:Building functions Fix mta version current
9 June 2024
- 18:3118:31, 9 June 2024 diff hist −15 m CreateBuilding Fix position
8 June 2024
- 14:5114:51, 8 June 2024 diff hist +195 Template:Engine functions Pool functions added current
25 May 2024
- 15:1115:11, 25 May 2024 diff hist −1 RestoreAllGameBuildings No edit summary current
- 15:1015:10, 25 May 2024 diff hist 0 m RestoreAllGameBuildings No edit summary
- 15:1015:10, 25 May 2024 diff hist +411 N RestoreAllGameBuildings Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function cancels RemoveAllGameBuildings efffect}} {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} ==Syntax== <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> ===Returns=== Nothing ==See Also== {{Building functions}}"
- 15:0515:05, 25 May 2024 diff hist +94 RemoveAllGameBuildings Add note current
- 15:0115:01, 25 May 2024 diff hist 0 m Template:Building functions Fix build number
- 14:5914:59, 25 May 2024 diff hist +299 N RemoveAllGameBuildings Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}} ==Syntax== <syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight> ===Returns=== Nothing ==See Also== {{Building functions}}"
17 May 2024
- 22:0222:02, 17 May 2024 diff hist −198 EngineRestoreObjectGroupPhysicalProperties There is no "property" argument current
- 21:5421:54, 17 May 2024 diff hist −7 EngineSetObjectGroupPhysicalProperty Use engine functions current
- 21:3821:38, 17 May 2024 diff hist +59 Template:Physical Properties Add turn_mass current
28 April 2024
- 20:0420:04, 28 April 2024 diff hist +84 Template:Building functions Add version info
- 20:0220:02, 28 April 2024 diff hist +47 Client Scripting Functions Add building functions
21 April 2024
- 16:5016:50, 21 April 2024 diff hist +30 N Building Redirected page to Element/Building current Tag: New redirect
- 16:4416:44, 21 April 2024 diff hist +373 N Element/Building Created page with "__NOTOC__ The building class represents static, 3-D models in the GTA world. Examples of buildings include building models, roads, and terrain. Buildings, unlike objects, can contain '''glass''' and '''shadows'''. The element type of this class is '''"building"'''. ==Related scripting functions== {{Building functions}} Category:Element Types en:Element/Building" current
- 16:2616:26, 21 April 2024 diff hist +168 N Template:Building functions Created page with "<ul> <li>createBuilding</li> <li>removeAllGameBuildings</li> <li>restoreAllGameBuildings</li> </ul> <noinclude>Category:Functions templates</noinclude>"
- 16:2416:24, 21 April 2024 diff hist +1,636 CreateBuilding No edit summary
17 April 2024
- 19:4119:41, 17 April 2024 diff hist +1 m GetLowLODElement fix typo current
18 January 2024
- 15:4515:45, 18 January 2024 diff hist +80 EngineImageLinkTXD No edit summary current
10 November 2023
- 02:5302:53, 10 November 2023 diff hist +570 N EngineSetModelTXDID Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function changes the TXD ID of the given model ID.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineSetModelTXDID( int modelID, int txdID ) </syntaxhighlight> {{OOP||Engine.setModelTXDID}} ===Required Arguments=== *'''modelID:''' The ID of the model to update TXD ID. *'''txdID:''' The ID of target TXD. Use engineRequestTXD to get a new TXD ID. ===Returns=== Returns ''true'' if this fu..." current
- 02:4502:45, 10 November 2023 diff hist −53 EngineGetModelTXDID No edit summary current
6 September 2023
- 15:0015:00, 6 September 2023 diff hist +545 N EngineResetModelTXDID Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function restores the original TXD ID of the given model ID. Reverses the effect of EngineSetModelTXDID.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineResetModelTXDID( int modelID ) </syntaxhighlight> {{OOP||Engine.resetModelTXDID}} ===Required Arguments=== *'''modelID:''' The ID of the model to restore the model of ===Returns=== Returns ''true'' if this function succeeds, throw a..." current
3 September 2023
- 18:2618:26, 3 September 2023 diff hist +674 N EngineFreeTXD Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function is used to un-assign the specified TXD ID from the engineRequestTXD assignment.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineFreeTXD ( int txdID ) </syntaxhighlight> ===Required Arguments=== *'''txdID''': the TXD ID you want to have un-assigned. ===Returns=== Returns ''true'' if the TXD was successfully freed, ''false'' otherwise. ==Example== <syntaxhighlight lang="lua"> -- T..." current
- 18:2118:21, 3 September 2023 diff hist 0 m EngineRequestTXD fix new feature template
- 17:0417:04, 3 September 2023 diff hist +1,266 N EngineRequestTXD Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.6.0|22190|This function is used to register the next available TXD ID.}} ==Syntax== <syntaxhighlight lang="lua"> int engineRequestTXD ( string name ) </syntaxhighlight> ===Required Arguments=== *'''name''': TXD name string up to 24 characters. ===Returns=== {{New feature/item|3.0160|1.6.0|22190| Returns an ''integer'' of the TXD ID that was available to be assigned to game models, ''false'' if no free TXD ID avai..."
1 September 2023
- 13:0013:00, 1 September 2023 diff hist +297 Template:Engine functions Add new txd functions from r22190
31 July 2023
- 18:3218:32, 31 July 2023 diff hist +234 Template:Engine functions Add model flags functions
21 July 2023
- 16:5716:57, 21 July 2023 diff hist 0 m EngineSetModelFlag No edit summary current
16 April 2023
- 20:3620:36, 16 April 2023 diff hist +522 N EngineSetModelFlag Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function changes specific model flag.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineSetModelFlag( int modelID, string flagName, bool state ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to set flag. * '''flagName''': flag name. * '''state''': flag state. ===Returns=== Returns ''boolean'' with flag state, throws an erro..."
- 19:1919:19, 16 April 2023 diff hist −1 m EngineGetModelFlag No edit summary current
- 19:1819:18, 16 April 2023 diff hist +476 N EngineGetModelFlag Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function returns specific model flag.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineGetModelFlags( int modelID, string flagName ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. * '''flagName''': flag name. ===Returns=== Returns ''true'' if flag enabled, ''false'' otherwise. ==See Also== {{Engine_functions}}"
- 19:1219:12, 16 April 2023 diff hist +452 N EngineGetModelFlags Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function returns model flags.}} ==Syntax== <syntaxhighlight lang="lua"> int engineGetModelFlags( int modelID ) </syntaxhighlight> {{OOP||Engine.getModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Returns=== Returns ''int'' with model flags in GTA format, throws an error otherwise. ==See Also== {{Engine_functions}}" current
- 19:0819:08, 16 April 2023 diff hist +16 m EngineSetModelFlags No edit summary current
- 19:0519:05, 16 April 2023 diff hist +573 N EngineSetModelFlags Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function changes model flags.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineSetModelFlags( int modelID, int flags [, bool ideFlags] ) </syntaxhighlight> {{OOP||Engine.setModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to change. * '''flags''': flags. ===Optional Arguments=== {{OptionalArg}} * '''ideFlags''': use IDE flag format. ===Returns=== Returns ''true'..."
- 18:4818:48, 16 April 2023 diff hist +463 N EngineResetModelFlags Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function restores model flags to default state.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineResetModelFlags( int modelID ) </syntaxhighlight> {{OOP||Engine.resetModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to reset. ===Returns=== Returns ''true'' if model flags was successfully restored, ''false'' otherwise. ==See Also== {{Engine_functions}}" current
- 18:1318:13, 16 April 2023 diff hist −109 EngineRemoveImage Fix description
- 18:1218:12, 16 April 2023 diff hist −6 EngineAddImage Fix OOP Tag: Manual revert
10 April 2023
- 20:1020:10, 10 April 2023 diff hist −6 m EngineAddImage fix OOP
- 20:0920:09, 10 April 2023 diff hist +325 EngineImageLinkTXD No edit summary
- 20:0420:04, 10 April 2023 diff hist +1 m EngineImageLinkDFF No edit summary current
- 19:5019:50, 10 April 2023 diff hist +324 EngineImageLinkDFF Fix API description, add example
- 19:3919:39, 10 April 2023 diff hist 0 m EngineImageGetFiles No edit summary current
- 19:3919:39, 10 April 2023 diff hist +308 EngineImageGetFiles Fix description. Add example
- 19:3019:30, 10 April 2023 diff hist +9 EngineImageGetFilesCount Add variable param current
- 19:2719:27, 10 April 2023 diff hist +244 EngineImageGetFile Fix API description, add example current
- 19:1219:12, 10 April 2023 diff hist 0 m EngineAddImage No edit summary
- 19:1119:11, 10 April 2023 diff hist +67 EngineAddImage No edit summary
- 15:3315:33, 10 April 2023 diff hist +31 m EngineImageGetFilesCount added Category:Changes in 1.6.0 using HotCat Tag: Manual revert
- 15:3315:33, 10 April 2023 diff hist −31 m EngineImageGetFilesCount removed Category:Changes in 1.6.0 using HotCat Tag: Manual revert