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  • ...side version of this function can only be used on client-created elements. It cannot be used to modify the parent of server side elements.}} {{Note|setElementParent only works if new parent is the root element, map root, or ancestor of map
    2 KB (316 words) - 13:51, 6 August 2016
  • {{OOP||[[element]]:getParent|parent|setElementParent}} This returns the parent as an ''element''. It returns ''false'' if ''theElement'' is invalid, or is the root node.
    2 KB (196 words) - 13:51, 6 August 2016
  • Returns an [[element]] of the [[blip]] if it was created successfully, ''false'' otherwise. ...le creates a radar blip at a random player's position and makes it so that it is only visible to that player.
    3 KB (503 words) - 15:04, 11 June 2023
  • {{IT/MainP}} {{IT/Funzioni server client}}
    4 KB (610 words) - 15:07, 11 June 2023
  • -- Retrieve the player's position and store it in the variables x, y and z setElementParent( myBlip, myPlayer )
    4 KB (587 words) - 15:06, 11 June 2023
  • ...lag />) in the .map file, the using "flag" as the type argument would find it. ...rInVehicle ( thePlayer ) ) then -- if the player is in a vehicle, announce it
    6 KB (823 words) - 20:00, 14 October 2018
  • Returns an [[element]] of the [[blip]] if it was created successfully, ''false'' otherwise. setElementParent ( myBlip, myPlayer )
    4 KB (352 words) - 15:06, 11 June 2023
  • -- Retrieve the player's position and store it in the variables x, y and z setElementParent( myBlip, myPlayer )
    4 KB (591 words) - 21:11, 14 June 2021
  • setElementParent(playerBlip, randomPlayer) -- ...któremu następnie każemy podążać za g [[IT:createBlip]]
    4 KB (519 words) - 15:03, 11 June 2023
  • setElementParent(myBlip, myPlayer) -- Setăm jucătorul ca fiind părintele (parent) iconiț [[IT:createBlip]]
    4 KB (576 words) - 15:04, 11 June 2023
  • ...seOfModel]], or you can estimate it yourself and just spawn the vehicle so it drops to the ground. ...ty with some scripts. It never had any effect, but it is read by the code. It is recommended to ignore this argument, passing ''false'' or the ''variant1
    10 KB (1,271 words) - 08:17, 4 December 2020
  • setElementParent ( miBlip, miJugador ) [[IT:createBlip]]
    5 KB (803 words) - 15:04, 11 June 2023
  • -- if a player triggered it, not the admin, -- Create the actual vehicle and set it as a children of our dummy element
    10 KB (1,288 words) - 20:46, 20 June 2021