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- ==Related scripting functions== {{Client player functions}}548 bytes (34 words) - 20:10, 14 April 2021
- ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.405 bytes (53 words) - 10:49, 15 April 2021
- The sound element represents a custom sound sent to the client via the use of the file parame ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.687 bytes (96 words) - 22:03, 14 April 2021
- The element type of this class is '''"player"'''. ==Related scripting functions==560 bytes (75 words) - 20:12, 14 April 2021
- The sound element represents a custom sound sent to the client via the use of the file parame ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.689 bytes (96 words) - 17:50, 18 July 2018
- The element type of this class is '''"db-connection"'''. ==Related scripting functions==157 bytes (20 words) - 20:51, 19 April 2021
- The element type of this class is '''"gui-window"'''. ==Related scripting functions==481 bytes (75 words) - 19:10, 14 April 2021
- ==Related scripting functions== {{Client weapon creation functions hu}}528 bytes (76 words) - 10:50, 15 April 2021
- The element type of this class is '''"building"'''. ==Related scripting functions==373 bytes (50 words) - 16:44, 21 April 2024
- ...class represents GUI tabs in MTA's GUI system. These highly rely on GUI [[Element/GUI/Tab panel|tab panels]] as they only can be created to them. The element type of this class is '''"gui-tab"'''.425 bytes (70 words) - 19:03, 14 April 2021
- ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].2 KB (212 words) - 23:30, 29 April 2024
- ==Related scripting functions== [[en:Element/TXD]]411 bytes (61 words) - 21:34, 14 April 2021
- The element type of this class is '''"gui-checkbox"'''. ==Related scripting functions==377 bytes (53 words) - 18:00, 14 April 2021
- ==Related scripting functions== [[en:Element/TXD]]280 bytes (40 words) - 21:33, 14 April 2021
- ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. The element type of this class is '''"gui-radiobutton"'''.476 bytes (70 words) - 18:28, 14 April 2021
- The element type of this class is '''"gui-combobox"'''. ==Related scripting functions==409 bytes (60 words) - 18:05, 14 April 2021
- ...ss that can represent almost all in-game [[entity|entities]]. The built-in element types are: Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m1 KB (180 words) - 08:12, 24 October 2022
- ...ent/GUI/Tab|tabs]] and highly rely on them. It is recommended to use GUI [[Element/GUI/Window|windows]] if you are not adding tabs to a tab panel. The element type of this class is '''"gui-tabpanel"'''.549 bytes (91 words) - 18:59, 14 April 2021
- ...xt fields to what you can type text by default. It is recommended to use [[Element/GUI/Edit_field|edit fields]] for smaller text inputting. The element type of this class is '''"gui-memo"'''.473 bytes (76 words) - 18:20, 14 April 2021
- ...l class represents a source of renderable information which can be used in functions such as [[dxDrawImage]], [[dxDrawImageSection]] and [[dxDrawMaterialSection [[en:Element/Material]]343 bytes (41 words) - 21:57, 14 April 2021
- ...alapértelmezetten írhat szövegeket. A kisebb szövegekhez javasoljuk a [[HU/Element/GUI/Edit field|szerkesztési mezők]] használatát. ==Related scripting functions==628 bytes (98 words) - 18:20, 14 April 2021
- ...d and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist|gridlists]]) if they exceed the given size. The element type of this class is '''"gui-scrollbar"'''.549 bytes (82 words) - 18:32, 14 April 2021
- The element type of this class is '''"gui-staticimage"'''. ==Related scripting functions==432 bytes (64 words) - 18:54, 14 April 2021
- The element type of this class is '''"gui-label"'''. ==Related scripting functions==391 bytes (61 words) - 19:07, 14 April 2021
- Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m ...or some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.1 KB (191 words) - 19:53, 14 April 2021
- The element type of this class is '''"gui-gridlist"'''. ==Related scripting functions==491 bytes (72 words) - 18:15, 14 April 2021
- ...álói felületben megjelenő lapokat jelenti. Ezek nagyban függnek a GUI [[HU/Element/GUI/Tab panel|tab panelektől]], mert csak azokban lehet létrehozni őket. ==Related scripting functions==575 bytes (92 words) - 19:04, 14 April 2021
- The element type of this class is '''"gui-button"'''. ==Related scripting functions==391 bytes (58 words) - 17:40, 14 April 2021
- ...hich also contains underlying XML data that can be manipulated via several functions. ==Related scripting functions==192 bytes (27 words) - 17:52, 26 September 2021
- This functions checks if certain element has call propagation enabled. <syntaxhighlight lang="lua">bool isElementCallPropagationEnabled ( element theElement )</syntaxhighlight>587 bytes (63 words) - 14:31, 1 January 2015
- This function gets whether current resource enables DGS element keeper. What is DGS Element Keeper?1 KB (137 words) - 23:22, 3 May 2021
- ==Related scripting functions== [[en:Element/GUI/Checkbox]]528 bytes (78 words) - 18:00, 14 April 2021
- ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. ==Related scripting functions==591 bytes (87 words) - 18:29, 14 April 2021
- ...gével. Ezek alapértelmezetten az egyes GUI elemekhez vannak hozzáépítve ([[Element/GUI/Gridlist|gridlists]]), ha meghaladják az adott méretet. ==Related scripting functions==740 bytes (114 words) - 18:32, 14 April 2021
- A hangelemeket még más [[Template:Client audio functions hu|kliens audió függvények]] használatával is manipulálhatja. ==Related scripting functions==915 bytes (144 words) - 22:03, 14 April 2021
- ==Related scripting functions== [[en:Element/Browser]]375 bytes (47 words) - 11:16, 15 April 2021
- The element type of this class is '''"gui-progressbar"'''. ==Related scripting functions==470 bytes (71 words) - 18:23, 14 April 2021
- ==Related scripting functions== [[en:Element/GUI/Combobox]]558 bytes (84 words) - 18:05, 14 April 2021
- {{Client player functions}} {{Player functions}}575 bytes (76 words) - 20:23, 24 February 2022
- The element type of this class is '''"gui-edit"'''. ==Related scripting functions==482 bytes (78 words) - 18:10, 14 April 2021
- ...elületben megjelenő paneleket jelenti. These are just layouts for GUI [[HU/Element/GUI/Tab|tabs]] and highly rely on them. A GUI-ablakok használata akkor jav ==Related scripting functions==656 bytes (104 words) - 18:59, 14 April 2021
- ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].2 KB (269 words) - 21:33, 29 April 2024
- ==Related scripting functions== [[en:Element/GUI/Button]]536 bytes (84 words) - 17:41, 14 April 2021
- ==Related scripting functions== [[en:Element/GUI/Gridlist]]652 bytes (101 words) - 18:16, 14 April 2021
- ==Related scripting functions== [[en:Element/GUI/Text label]]536 bytes (84 words) - 19:07, 14 April 2021
- ==Related scripting functions== [[en:Element/Browser]]381 bytes (49 words) - 11:16, 15 April 2021
- The element type of this class is '''"texture"'''. Texture elements are created by the following functions:467 bytes (59 words) - 22:00, 14 April 2021
- ==Account functions== ==ACL functions==3 KB (285 words) - 12:38, 16 January 2022
- ==Related scripting functions== [[en:Element/GUI/Edit field]]638 bytes (105 words) - 18:11, 14 April 2021
- ==Related scripting functions== [[en:Element/GUI/Progress bar]]625 bytes (99 words) - 18:23, 14 April 2021
- This function allows you to make a specific element destroy with a dgs element. bool dgsAttachToAutoDestroy( element sourceElement, element dgsElement )1 KB (135 words) - 21:37, 3 May 2021
- ==Related scripting functions== [[en:Element/GUI/Static image]]574 bytes (91 words) - 18:54, 14 April 2021
- This function will enable/disable DGS element keeper. What is DGS Element Keeper?1 KB (169 words) - 23:21, 3 May 2021
- ==Related scripting functions== [[en:Element/GUI/Window]]668 bytes (107 words) - 19:10, 14 April 2021
- ==Related scripting functions== [[en:Element/GUI/Scrollpane]]383 bytes (22 words) - 18:51, 14 April 2021
- ==Related scripting functions== [[en:Element/GUI/Scrollpane]]383 bytes (22 words) - 18:50, 14 April 2021
- {{Client player functions}} {{Player functions}}545 bytes (79 words) - 20:26, 23 March 2018
- This event is triggered whenever the local player targets an element. element target790 bytes (93 words) - 00:06, 2 June 2013
- ==Related scripting functions== [[en:Element/DFF]]644 bytes (107 words) - 21:37, 14 April 2021
- ==Related scripting functions== [[en:Element/DFF]]523 bytes (82 words) - 21:37, 14 April 2021
- {{Client player functions hu}} {{Player functions hu}}740 bytes (114 words) - 20:12, 14 April 2021
- ...unction allows you to stop the specific element from destroying with a dgs element. bool dgsDetachFromAutoDestroy( element sourceElement, element dgsElement )1 KB (145 words) - 21:38, 3 May 2021
- This event is triggered when an element (like a player or vehicle) leaves a collision shape. *'''theShape:''' the colshape that the element left.1 KB (118 words) - 19:59, 21 July 2016
- This event is triggered when an element (like a player or vehicle) enters a collision shape. *'''theShape:''' the colshape that the element entered.1 KB (118 words) - 19:55, 21 July 2016
- This event is triggered when a physical [[element]] leaves a [[colshape]]. element theElement, bool matchingDimension1 KB (125 words) - 22:17, 2 April 2018
- {{Client player functions}} {{Player functions}}662 bytes (85 words) - 20:10, 14 April 2021
- Ein '''element''' ist eine generische Klasse, die fast alle [[entity|entities]] im Spiel d Jeder andere Elementtyp kann als abstraktes Element erstellt werden, das sich nicht auf eine [[entitiy]] des Spiels bezieht. Di1 KB (195 words) - 18:43, 30 June 2022
- This function focuses a defocused DGS element. Used primarily for edit fields, memos, browser etc. bool dgsFocus ( element dgsElement )901 bytes (106 words) - 22:34, 3 May 2021
- This event is triggered when the local client resizes a GUI element. The [[event system#Event source|source]] of this event is the GUI element that was resized.607 bytes (79 words) - 14:31, 20 May 2018
- ...resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit. The source of this event is the element that is being destroyed.951 bytes (127 words) - 15:14, 9 November 2018
- This function defocuses a focused DGS element. Used primarily for edit fields, memos, browser etc. bool dgsBlur ( element dgsElement )953 bytes (112 words) - 22:33, 3 May 2021
- {{Client player functions hu}} {{Player functions hu}}672 bytes (107 words) - 18:53, 7 October 2018
- {{Client player functions hu}} {{Player functions hu}}672 bytes (107 words) - 09:23, 26 October 2018
- This event is triggered ''after'' an element's [[element data|data]] entry is changed. Such changes can be made on the client or the *'''theKey''': The name of the element data entry that has changed.1 KB (166 words) - 12:28, 8 October 2018
- {{Client player functions}} {{Player functions}}642 bytes (90 words) - 20:11, 14 April 2021
- string/element dgsGetFont ( element dgsElement ) *'''dgsElement:''' The DGS element you wish to get the font of.1 KB (189 words) - 21:20, 3 May 2021
- This function gets the post gui state of a dgs element. bool dgsGetPostGUI( element dgsElement )1 KB (118 words) - 21:26, 3 May 2021
- ...eprezentująca większość [[PL/Entity|podmiotów]] w grze. Wbudowanymi typami elementów są: ...worzone podczas odpalenia skryptu lub mapy, dlatego dopisywane są do grupy elementów podrzędnych.1 KB (183 words) - 20:26, 24 February 2022
- This function checks whether the size handler is added to the dgs element. bool dgsIsSizeHandled( element dgsElement )1 KB (126 words) - 23:05, 3 May 2021
- ...xpensive) way to store distributed information you want associated with an element, for example you could use it to associate a score with a player, or a team ...t special events to do it manually. This also means that excessive use of element data to store variables that are not required by both server and client bec2 KB (261 words) - 16:38, 8 April 2024
- {{IT/Client player functions}} {{IT/Player functions}}603 bytes (80 words) - 20:11, 14 April 2021
- element scrolled * '''scrolled''': the [[Element/GUI/Scrollbar|scrollbar]] element that was scrolled.815 bytes (95 words) - 07:11, 13 July 2023
- The element type of this class is '''"xmlnode"'''. ==Related scripting functions==356 bytes (54 words) - 23:15, 12 September 2007
- A name, state, root element, base directory path are associated to a [[resource]], among other attribut ==Related scripting functions==341 bytes (44 words) - 18:01, 14 December 2018
- ==Related scripting functions== {{Team functions hu}}1 KB (179 words) - 10:38, 15 April 2021
- This function checks whether the move handler is added to the dgs element. bool dgsIsMoveHandled( element dgsElement )1 KB (126 words) - 22:54, 3 May 2021
- This function gets the default dx font element in dgs. Returns a string or an dx font element if successful, ''false'' otherwise.819 bytes (94 words) - 22:23, 3 May 2021
- ...ure/item|3.0157|1.5.6|16404|This event is triggered when the model of an [[element]] is changed using [[setElementModel]].}} * '''oldModel:''' an [[int]] representing the model of the [[element]] before the change occurred.1 KB (166 words) - 16:46, 19 June 2021
- ...create water elements with [[createWater]] or through a <water/> map element. ==Related scripting functions==1 KB (183 words) - 18:46, 15 April 2021
- This event is triggered when a dgs element text has changed (either by the user or by [[dgsSetText]]). element theElement752 bytes (94 words) - 13:51, 20 April 2018
- This event is triggered each time the user moves a GUI element. The [[event system#Event source|source]] of this event is the GUI element which was moved.553 bytes (72 words) - 14:31, 20 May 2018
- This function determines if a DGS element is enabled. bool dgsGetEnabled ( element guiElement )1 KB (164 words) - 21:11, 3 May 2021
- ...create water elements with [[createWater]] or through a <water/> map element. ==Related scripting functions==1 KB (185 words) - 18:50, 15 April 2021
- This event is fired when the user moves the mouse over a DGS element. int absoluteX, int absoluteY, element leftGUI999 bytes (142 words) - 13:43, 20 January 2018
- This event is fired when a [[Element/GUI/Memo|memo]] or an [[Element/GUI/Edit_field|editbox]] has changed (either by the user or by [[guiSetText element theElement1 KB (125 words) - 21:40, 20 July 2020
- This function removes size handler from dgs element. bool dgsRemoveSizeHandler( element dgsElement )996 bytes (113 words) - 23:01, 3 May 2021
- This function is used for setting a DGS element as the parent of another DGS element. bool dgsSetParent( element theElement, element parent )1 KB (176 words) - 18:39, 16 April 2021
- This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f The [[event system#Event source|source]] of this event is the dgs-dxgui element that is created.714 bytes (90 words) - 13:40, 20 January 2018
- This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f The [[event system#Event source|source]] of this event is the dgs-dxgui element that is created.710 bytes (90 words) - 13:41, 20 January 2018
- {{Client projectile functions}} [[Category:Element Types]]526 bytes (67 words) - 10:18, 15 April 2021