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  • ==Related scripting functions== {{Client player functions}}
    548 bytes (34 words) - 20:10, 14 April 2021
  • ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.
    405 bytes (53 words) - 10:49, 15 April 2021
  • The sound element represents a custom sound sent to the client via the use of the file parame ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    687 bytes (96 words) - 22:03, 14 April 2021
  • The element type of this class is '''"player"'''. ==Related scripting functions==
    560 bytes (75 words) - 20:12, 14 April 2021
  • The sound element represents a custom sound sent to the client via the use of the file parame ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    689 bytes (96 words) - 17:50, 18 July 2018
  • The element type of this class is '''"db-connection"'''. ==Related scripting functions==
    157 bytes (20 words) - 20:51, 19 April 2021
  • The element type of this class is '''"gui-window"'''. ==Related scripting functions==
    481 bytes (75 words) - 19:10, 14 April 2021
  • ==Related scripting functions== {{Client weapon creation functions hu}}
    528 bytes (76 words) - 10:50, 15 April 2021
  • The element type of this class is '''"building"'''. ==Related scripting functions==
    373 bytes (50 words) - 16:44, 21 April 2024
  • ...class represents GUI tabs in MTA's GUI system. These highly rely on GUI [[Element/GUI/Tab panel|tab panels]] as they only can be created to them. The element type of this class is '''"gui-tab"'''.
    425 bytes (70 words) - 19:03, 14 April 2021
  • ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (212 words) - 23:30, 29 April 2024
  • ==Related scripting functions== [[en:Element/TXD]]
    411 bytes (61 words) - 21:34, 14 April 2021
  • The element type of this class is '''"gui-checkbox"'''. ==Related scripting functions==
    377 bytes (53 words) - 18:00, 14 April 2021
  • ==Related scripting functions== [[en:Element/TXD]]
    280 bytes (40 words) - 21:33, 14 April 2021
  • ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. The element type of this class is '''"gui-radiobutton"'''.
    476 bytes (70 words) - 18:28, 14 April 2021
  • The element type of this class is '''"gui-combobox"'''. ==Related scripting functions==
    409 bytes (60 words) - 18:05, 14 April 2021
  • ...ss that can represent almost all in-game [[entity|entities]]. The built-in element types are: Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m
    1 KB (180 words) - 08:12, 24 October 2022
  • ...ent/GUI/Tab|tabs]] and highly rely on them. It is recommended to use GUI [[Element/GUI/Window|windows]] if you are not adding tabs to a tab panel. The element type of this class is '''"gui-tabpanel"'''.
    549 bytes (91 words) - 18:59, 14 April 2021
  • ...xt fields to what you can type text by default. It is recommended to use [[Element/GUI/Edit_field|edit fields]] for smaller text inputting. The element type of this class is '''"gui-memo"'''.
    473 bytes (76 words) - 18:20, 14 April 2021
  • ...l class represents a source of renderable information which can be used in functions such as [[dxDrawImage]], [[dxDrawImageSection]] and [[dxDrawMaterialSection [[en:Element/Material]]
    343 bytes (41 words) - 21:57, 14 April 2021
  • ...alapértelmezetten írhat szövegeket. A kisebb szövegekhez javasoljuk a [[HU/Element/GUI/Edit field|szerkesztési mezők]] használatát. ==Related scripting functions==
    628 bytes (98 words) - 18:20, 14 April 2021
  • ...d and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist|gridlists]]) if they exceed the given size. The element type of this class is '''"gui-scrollbar"'''.
    549 bytes (82 words) - 18:32, 14 April 2021
  • The element type of this class is '''"gui-staticimage"'''. ==Related scripting functions==
    432 bytes (64 words) - 18:54, 14 April 2021
  • The element type of this class is '''"gui-label"'''. ==Related scripting functions==
    391 bytes (61 words) - 19:07, 14 April 2021
  • Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m ...or some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.
    1 KB (191 words) - 19:53, 14 April 2021
  • The element type of this class is '''"gui-gridlist"'''. ==Related scripting functions==
    491 bytes (72 words) - 18:15, 14 April 2021
  • ...álói felületben megjelenő lapokat jelenti. Ezek nagyban függnek a GUI [[HU/Element/GUI/Tab panel|tab panelektől]], mert csak azokban lehet létrehozni őket. ==Related scripting functions==
    575 bytes (92 words) - 19:04, 14 April 2021
  • The element type of this class is '''"gui-button"'''. ==Related scripting functions==
    391 bytes (58 words) - 17:40, 14 April 2021
  • ...hich also contains underlying XML data that can be manipulated via several functions. ==Related scripting functions==
    192 bytes (27 words) - 17:52, 26 September 2021
  • This functions checks if certain element has call propagation enabled. <syntaxhighlight lang="lua">bool isElementCallPropagationEnabled ( element theElement )</syntaxhighlight>
    587 bytes (63 words) - 14:31, 1 January 2015
  • This function gets whether current resource enables DGS element keeper. What is DGS Element Keeper?
    1 KB (137 words) - 23:22, 3 May 2021
  • ==Related scripting functions== [[en:Element/GUI/Checkbox]]
    528 bytes (78 words) - 18:00, 14 April 2021
  • ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. ==Related scripting functions==
    591 bytes (87 words) - 18:29, 14 April 2021
  • ...gével. Ezek alapértelmezetten az egyes GUI elemekhez vannak hozzáépítve ([[Element/GUI/Gridlist|gridlists]]), ha meghaladják az adott méretet. ==Related scripting functions==
    740 bytes (114 words) - 18:32, 14 April 2021
  • A hangelemeket még más [[Template:Client audio functions hu|kliens audió függvények]] használatával is manipulálhatja. ==Related scripting functions==
    915 bytes (144 words) - 22:03, 14 April 2021
  • ==Related scripting functions== [[en:Element/Browser]]
    375 bytes (47 words) - 11:16, 15 April 2021
  • The element type of this class is '''"gui-progressbar"'''. ==Related scripting functions==
    470 bytes (71 words) - 18:23, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Combobox]]
    558 bytes (84 words) - 18:05, 14 April 2021
  • {{Client player functions}} {{Player functions}}
    575 bytes (76 words) - 20:23, 24 February 2022
  • The element type of this class is '''"gui-edit"'''. ==Related scripting functions==
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...elületben megjelenő paneleket jelenti. These are just layouts for GUI [[HU/Element/GUI/Tab|tabs]] and highly rely on them. A GUI-ablakok használata akkor jav ==Related scripting functions==
    656 bytes (104 words) - 18:59, 14 April 2021
  • ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (269 words) - 21:33, 29 April 2024
  • ==Related scripting functions== [[en:Element/GUI/Button]]
    536 bytes (84 words) - 17:41, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Gridlist]]
    652 bytes (101 words) - 18:16, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Text label]]
    536 bytes (84 words) - 19:07, 14 April 2021
  • ==Related scripting functions== [[en:Element/Browser]]
    381 bytes (49 words) - 11:16, 15 April 2021
  • The element type of this class is '''"texture"'''. Texture elements are created by the following functions:
    467 bytes (59 words) - 22:00, 14 April 2021
  • ==Account functions== ==ACL functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • ==Related scripting functions== [[en:Element/GUI/Edit field]]
    638 bytes (105 words) - 18:11, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Progress bar]]
    625 bytes (99 words) - 18:23, 14 April 2021
  • This function allows you to make a specific element destroy with a dgs element. bool dgsAttachToAutoDestroy( element sourceElement, element dgsElement )
    1 KB (135 words) - 21:37, 3 May 2021
  • ==Related scripting functions== [[en:Element/GUI/Static image]]
    574 bytes (91 words) - 18:54, 14 April 2021
  • This function will enable/disable DGS element keeper. What is DGS Element Keeper?
    1 KB (169 words) - 23:21, 3 May 2021
  • ==Related scripting functions== [[en:Element/GUI/Window]]
    668 bytes (107 words) - 19:10, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Scrollpane]]
    383 bytes (22 words) - 18:51, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Scrollpane]]
    383 bytes (22 words) - 18:50, 14 April 2021
  • {{Client player functions}} {{Player functions}}
    545 bytes (79 words) - 20:26, 23 March 2018
  • This event is triggered whenever the local player targets an element. element target
    790 bytes (93 words) - 00:06, 2 June 2013
  • ==Related scripting functions== [[en:Element/DFF]]
    644 bytes (107 words) - 21:37, 14 April 2021
  • ==Related scripting functions== [[en:Element/DFF]]
    523 bytes (82 words) - 21:37, 14 April 2021
  • {{Client player functions hu}} {{Player functions hu}}
    740 bytes (114 words) - 20:12, 14 April 2021
  • ...unction allows you to stop the specific element from destroying with a dgs element. bool dgsDetachFromAutoDestroy( element sourceElement, element dgsElement )
    1 KB (145 words) - 21:38, 3 May 2021
  • This event is triggered when an element (like a player or vehicle) leaves a collision shape. *'''theShape:''' the colshape that the element left.
    1 KB (118 words) - 19:59, 21 July 2016
  • This event is triggered when an element (like a player or vehicle) enters a collision shape. *'''theShape:''' the colshape that the element entered.
    1 KB (118 words) - 19:55, 21 July 2016
  • This event is triggered when a physical [[element]] leaves a [[colshape]]. element theElement, bool matchingDimension
    1 KB (125 words) - 22:17, 2 April 2018
  • {{Client player functions}} {{Player functions}}
    662 bytes (85 words) - 20:10, 14 April 2021
  • Ein '''element''' ist eine generische Klasse, die fast alle [[entity|entities]] im Spiel d Jeder andere Elementtyp kann als abstraktes Element erstellt werden, das sich nicht auf eine [[entitiy]] des Spiels bezieht. Di
    1 KB (195 words) - 18:43, 30 June 2022
  • This function focuses a defocused DGS element. Used primarily for edit fields, memos, browser etc. bool dgsFocus ( element dgsElement )
    901 bytes (106 words) - 22:34, 3 May 2021
  • This event is triggered when the local client resizes a GUI element. The [[event system#Event source|source]] of this event is the GUI element that was resized.
    607 bytes (79 words) - 14:31, 20 May 2018
  • ...resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit. The source of this event is the element that is being destroyed.
    951 bytes (127 words) - 15:14, 9 November 2018
  • This function defocuses a focused DGS element. Used primarily for edit fields, memos, browser etc. bool dgsBlur ( element dgsElement )
    953 bytes (112 words) - 22:33, 3 May 2021
  • {{Client player functions hu}} {{Player functions hu}}
    672 bytes (107 words) - 18:53, 7 October 2018
  • {{Client player functions hu}} {{Player functions hu}}
    672 bytes (107 words) - 09:23, 26 October 2018
  • This event is triggered ''after'' an element's [[element data|data]] entry is changed. Such changes can be made on the client or the *'''theKey''': The name of the element data entry that has changed.
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Client player functions}} {{Player functions}}
    642 bytes (90 words) - 20:11, 14 April 2021
  • string/element dgsGetFont ( element dgsElement ) *'''dgsElement:''' The DGS element you wish to get the font of.
    1 KB (189 words) - 21:20, 3 May 2021
  • This function gets the post gui state of a dgs element. bool dgsGetPostGUI( element dgsElement )
    1 KB (118 words) - 21:26, 3 May 2021
  • ...eprezentująca większość [[PL/Entity|podmiotów]] w grze. Wbudowanymi typami elementów są: ...worzone podczas odpalenia skryptu lub mapy, dlatego dopisywane są do grupy elementów podrzędnych.
    1 KB (183 words) - 20:26, 24 February 2022
  • This function checks whether the size handler is added to the dgs element. bool dgsIsSizeHandled( element dgsElement )
    1 KB (126 words) - 23:05, 3 May 2021
  • ...xpensive) way to store distributed information you want associated with an element, for example you could use it to associate a score with a player, or a team ...t special events to do it manually. This also means that excessive use of element data to store variables that are not required by both server and client bec
    2 KB (261 words) - 16:38, 8 April 2024
  • {{IT/Client player functions}} {{IT/Player functions}}
    603 bytes (80 words) - 20:11, 14 April 2021
  • element scrolled * '''scrolled''': the [[Element/GUI/Scrollbar|scrollbar]] element that was scrolled.
    815 bytes (95 words) - 07:11, 13 July 2023
  • The element type of this class is '''"xmlnode"'''. ==Related scripting functions==
    356 bytes (54 words) - 23:15, 12 September 2007
  • A name, state, root element, base directory path are associated to a [[resource]], among other attribut ==Related scripting functions==
    341 bytes (44 words) - 18:01, 14 December 2018
  • ==Related scripting functions== {{Team functions hu}}
    1 KB (179 words) - 10:38, 15 April 2021
  • This function checks whether the move handler is added to the dgs element. bool dgsIsMoveHandled( element dgsElement )
    1 KB (126 words) - 22:54, 3 May 2021
  • This function gets the default dx font element in dgs. Returns a string or an dx font element if successful, ''false'' otherwise.
    819 bytes (94 words) - 22:23, 3 May 2021
  • ...ure/item|3.0157|1.5.6|16404|This event is triggered when the model of an [[element]] is changed using [[setElementModel]].}} * '''oldModel:''' an [[int]] representing the model of the [[element]] before the change occurred.
    1 KB (166 words) - 16:46, 19 June 2021
  • ...create water elements with [[createWater]] or through a &lt;water/&gt; map element. ==Related scripting functions==
    1 KB (183 words) - 18:46, 15 April 2021
  • This event is triggered when a dgs element text has changed (either by the user or by [[dgsSetText]]). element theElement
    752 bytes (94 words) - 13:51, 20 April 2018
  • This event is triggered each time the user moves a GUI element. The [[event system#Event source|source]] of this event is the GUI element which was moved.
    553 bytes (72 words) - 14:31, 20 May 2018
  • This function determines if a DGS element is enabled. bool dgsGetEnabled ( element guiElement )
    1 KB (164 words) - 21:11, 3 May 2021
  • ...create water elements with [[createWater]] or through a &lt;water/&gt; map element. ==Related scripting functions==
    1 KB (185 words) - 18:50, 15 April 2021
  • This event is fired when the user moves the mouse over a DGS element. int absoluteX, int absoluteY, element leftGUI
    999 bytes (142 words) - 13:43, 20 January 2018
  • This event is fired when a [[Element/GUI/Memo|memo]] or an [[Element/GUI/Edit_field|editbox]] has changed (either by the user or by [[guiSetText element theElement
    1 KB (125 words) - 21:40, 20 July 2020
  • This function removes size handler from dgs element. bool dgsRemoveSizeHandler( element dgsElement )
    996 bytes (113 words) - 23:01, 3 May 2021
  • This function is used for setting a DGS element as the parent of another DGS element. bool dgsSetParent( element theElement, element parent )
    1 KB (176 words) - 18:39, 16 April 2021
  • This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f The [[event system#Event source|source]] of this event is the dgs-dxgui element that is created.
    714 bytes (90 words) - 13:40, 20 January 2018
  • This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f The [[event system#Event source|source]] of this event is the dgs-dxgui element that is created.
    710 bytes (90 words) - 13:41, 20 January 2018
  • {{Client projectile functions}} [[Category:Element Types]]
    526 bytes (67 words) - 10:18, 15 April 2021
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