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  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (603 words) - 11:29, 25 December 2014
  • This function allows developers to import functions into his script. ...you load dgs API with [[dgsImportFunction]], there will be some predefine functions/variables
    1 KB (148 words) - 14:59, 12 June 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a {{Utility functions}}
    876 bytes (118 words) - 16:57, 20 October 2021
  • ==Script Yazmak== * Bitmiş dökümanlar için [[:Category:Incomplete|Incomplete functions]] - emin olmadığınız şeyler var ise #mta.scripting dan sorabilirsiniz.
    3 KB (449 words) - 16:48, 23 January 2022
  • -- If you do then this script would need to be put with the other script/gamemode that handles chat else cancelEvent() won't work. {{Utility functions}}
    2 KB (315 words) - 07:03, 12 July 2014
  • It's an easy to use resource, providing 3 exported functions.<br> == Exported functions ==
    5 KB (783 words) - 16:35, 13 September 2019
  • ...'' The server can only return the sky color if it has actually been set by script. {{World functions}}
    815 bytes (113 words) - 18:48, 26 February 2012
  • ...written between square brackets are optional, so in this Wiki you can find functions with some arguments between square brackets too. That means they are option ...nts allow the scripter to only pass the data that is really needed for his script, and that helps improving code readibility and size.
    4 KB (628 words) - 16:52, 4 August 2023
  • ...c, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent models that are part of the GTA's default landscape. ==Related scripting functions==
    2 KB (255 words) - 17:31, 22 May 2024
  • ...xed mode can be set with the [[setCameraPosition]] and [[setCameraLookAt]] functions respectively. local thePlayer = getLocalPlayer() -- get the player running this client-side script
    2 KB (244 words) - 14:01, 20 January 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script {{Client camera functions hu}}
    1,003 bytes (108 words) - 15:28, 26 August 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a {{Utility functions}}
    877 bytes (119 words) - 17:02, 20 October 2021
  • ...ch ignores key presses if the control is deactivated at the moment (so the script would be able to react if the player presses ''aim_weapon'' in a vehicle, f These functions return ''true'' if no error arised. They return ''nil'' plus an error messa
    6 KB (801 words) - 13:28, 14 November 2014
  • ...provides one function call that will allow you to call any exported script functions on any server that you have access to. There are three ways to call an MTA server’s exported functions, as shown in the following example:
    3 KB (396 words) - 12:09, 19 April 2020
  • ...MySQL/MysqlOpen|mysqlOpen]]. The result of the query is then passed to the script by calling callback_function. It's syntax and functionality is similar to t
    2 KB (194 words) - 20:48, 29 September 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script {{Client camera functions}}
    1 KB (118 words) - 15:24, 2 November 2023
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    3 KB (285 words) - 10:20, 30 January 2022
  • This script will set player on fire when they fall into water. {{Ped functions}}
    1 KB (128 words) - 05:37, 26 August 2021
  • ...- É um arquivo pertencente ao recurso; por enquanto isso pode ser um mapa, script, imagens e etc. <info author="eAi" description="This is a basic CTF script" version="4"/>
    5 KB (801 words) - 13:38, 2 July 2014
  • ...''rights'' available in MTA - these mainly focus on server-side scripting functions. What this essentially means is that the ACL allows you to choose exactly what functions a resource or user can perform. This can obviously be invaluable - for exam
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...w you to create directX GUI's as an alternative to the original MTA:SA GUI functions. *This resource is based on dx* functions, so its style will be more flexible than cegui, which means you can define
    2 KB (327 words) - 01:00, 21 November 2023
  • This example script changes the handling of all Bullet. ==See other vehicle functions==
    3 KB (330 words) - 18:58, 30 January 2022
  • ...h módon belül. Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt. {{Client file functions hu}}
    3 KB (537 words) - 15:33, 11 December 2018
  • ...l List (ACL) that allows you to secure and limit access to the server, its functions, and resources in any number of ways. ...''rights'' available in MTA - these mainly focus on server-side scripting functions.
    10 KB (1,482 words) - 20:29, 6 December 2020
  • ...you're absolutely certain the bug can be reproduced with a small piece of script. ...there are many ways to achieve the same thing as long as you know all the functions and events.
    8 KB (1,269 words) - 17:30, 2 August 2023
  • ...ction allows developers to import [[DGS_OOP_Class|DGS OOP Class]] into his script. {{Note|DGS OOP Class returns tables which can not use original functions directly. See Example 1.}}
    2 KB (241 words) - 02:44, 17 July 2021
  • ...t fileStream can actually be any file/stream class that is exported to the script. {{:MTA:Eir/FileSystem/namespace/functions}}
    2 KB (313 words) - 23:37, 1 February 2014
  • ...hin a certain defined colshape. This could serve as a base to perform many functions, rather than just an output. {{element functions}}
    2 KB (258 words) - 12:06, 10 October 2018
  • ...A. Ci sono moltissimi tipi di marker, tra cui cilindri e checkpoint. Negli script, i marker sono usati per segnalare determinate aree ed attivare funzioni qu {{IT/Marker functions}}
    1 KB (159 words) - 09:52, 15 April 2021
  • ...Resource item''' - Un fichier contenu dans une ressource, qui peut être un script, une image, une map... <info author="eAi" description="Simple script de CTF (Capture de drapeau)" version="4"/>
    6 KB (856 words) - 12:44, 19 May 2012
  • ...Nazwa paczki. Możliwe są następujące wartości: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" [[Category:PL/Client functions]]
    1 KB (188 words) - 12:41, 10 April 2023
  • This example script creates a new console command that displays all element data that is curren {{Element functions}}
    1 KB (190 words) - 12:20, 9 April 2023
  • This script will make all players choke on resource start {{Player functions}}
    1 KB (173 words) - 10:19, 7 July 2014
  • ...the onClientElementIn until after full respawn has taken place. The below script example incorporates this workaround}} ===Client event functions===
    2 KB (359 words) - 03:51, 22 January 2023
  • This server-side script allows the player to change the track of their train. {{Vehicle functions}}
    1 KB (192 words) - 19:38, 19 May 2019
  • This script will make all players choke on resource start {{Ped functions}}
    1 KB (174 words) - 23:09, 11 January 2023
  • Ez a script ki fogja kapcsolni az alap névcédulákat az emberek felett. {{Player functions HU}}
    2 KB (247 words) - 23:27, 3 January 2021
  • ...ind getting the distance between points and is also more efficient if your script is calling this function extremely often. {{Utility functions}}
    2 KB (268 words) - 08:30, 7 September 2019
  • ...meta.xml you end up hitting your head against the wall wondering why your script doesn't work. *Tabs for script files
    9 KB (1,534 words) - 17:02, 5 September 2017
  • ...when it comes to more complicated things which can be implemented with dx functions easily, using existing DGS elements and plguins seems to be strenuous. ...lements. This means, your plugins will be able to support all of the basic functions of DGS.
    6 KB (797 words) - 03:56, 9 March 2022
  • ...uote from a player using a function previously exported to http from a Lua script in the resource. {{HTTP functions}}
    2 KB (343 words) - 10:27, 14 July 2009
  • --// Changes a group named 'Moderator' to 'HassoN' when the script is starting. {{Useful Functions}}
    2 KB (218 words) - 10:04, 29 October 2023
  • This script invertes left and right vehicle steering for the player. {{Client input functions}}
    2 KB (207 words) - 21:06, 23 September 2021
  • ...hin a certain defined colshape. This could serve as a base to perform many functions, rather than just an output. {{element functions hu}}
    2 KB (307 words) - 10:02, 25 February 2020
  • This script will turn off player tags for everyone {{Player functions}}
    2 KB (211 words) - 14:12, 24 March 2016
  • ...multitheftauto.com/topic/128180-mta-compiler-script-editor/ MTA Compiler & Script editor], which contains a mobile version of the forum, wiki and MTA:SA comm *Viewing and editing script code
    5 KB (772 words) - 14:51, 15 May 2024
  • This script output your wanted level when you type /wanted. {{Player functions}}
    2 KB (248 words) - 04:15, 29 December 2014
  • This example script fully heals players who hit a white marker, and kills players who hit a red {{Marker functions}}
    2 KB (221 words) - 07:45, 4 November 2020
  • ...icating if it should return the raw player input value (will always return script value for non-player peds). {{Ped functions}}
    2 KB (191 words) - 01:30, 12 December 2023
  • ...nd events. It should only be used when debugging scripts as it may degrade script performance. Debug hooks are not recursive, so functions and events triggered inside the hook callback will not be traced.
    5 KB (481 words) - 23:48, 7 August 2020
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