IsTimer
From Multi Theft Auto: Wiki
This function checks if a variable is a timer.
Syntax
Required Arguments
- theVariable: The variable that we want to check.
Returns
Returns true if the passed value is a timer, false otherwise.
Example
Click to collapse [-]
ServerThis example uses isTimer to prevent players from using chat/teamchat/me more than once a second, to prevent spammers.
-- This anti spam is just an example and won't work if you have other scripts and game modes which manipulate chat, -- If you do then this script would need to be put with the other script/gamemode that handles chat else cancelEvent() won't work. antiSpam = {} -- This makes a table called antiSpam function antiChatSpam() -- The function that the event has called. Will stop all mainchat/teamchat/me spam. if isTimer(antiSpam[source]) then -- Check if timer is running using isTimer (this is an example of its use and all) cancelEvent() -- If timer is running then cancel the event outputChatBox("Sorry mate, you may only send 1 message a second to prevent spam.", source, 255, 255, 0) -- Message to player else antiSpam[source] = setTimer(function(source) antiSpam[source] = nil end, 1000, 1, source) -- Timer lasting 1 second. -- The "function(source) antiSpam[source] = nil end" should clear the player from table after 1 second so he can chat again. -- antiSpam[source] = setTimer(... is using the table to bind that player to the timer. end end addEventHandler("onPlayerChat", root, antiChatSpam) -- Event we're using, don't waste your time with getRootElement() (root is the same) -- You now have an antispam to prevent people super spamming your chatbox!
See Also
- getEasingValue
- interpolateBetween
- getPerformanceStats
- getNetworkStats
- getServerConfigSetting
- setServerConfigSetting
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- gettok
- killTimer
- resetTimer
- setTimer
- split
- isTimer
- md5
- sha256
- teaEncode
- teaDecode
- base64encode
- base64decode
FROM VERSION 1.4 r5106 ONWARDS