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This function sets the maximum FPS (Frames per second) that players on the server can run their game at.

[[{{{image}}}|link=]] Note: When set client side, the actual limit used is the lowest of both the server and client set values


bool setFPSLimit ( int fpsLimit )         

Required Arguments

  • fpsLimit: An integer value representing the maximum FPS. This value may be between 25 and 100 FPS. You can also pass 0 or false, in which case the FPS limit will be the one set in the client settings (by default, 100 FPS). It is also recommended to set a conservative FPS limit (between 30-60), because high FPS can break some GTA internal calculations. The most obvious problems which occur with high FPS are a slower swimming and the impossibility to move sideways while aiming certain weapons. Also, driving is slightly affected.


Returns true if successful, or false if it was not possible to set the limit or an invalid value was passed.


This command sets the fps limit in a command handler.

Click to collapse [-]
function fpsFunction( player, command, limit ) -- First define the function
  if hasObjectPermissionTo ( player, "function.setFPSLimit" ) and limit then 
    -- If the player has permission to set FPS limit and limit is submitted...
    setFPSLimit ( limit ) -- Set the fps.

addCommandHandler ( "setfps", fpsFunction ) -- Attach the setfps command to fpsFunction function.

See Also