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  • Létrehoz egy terültenyi [[water]]-t. ...le to give the water a shallow water effect, which practically changes the water invisible to the eye. However, all elements still work the same way as with
    4 KB (521 words) - 19:19, 21 February 2021
  • {{OOP||[[Water]].setWaveHeight||getWaveHeight}} {{Water functions}}
    1 KB (121 words) - 15:07, 7 August 2016
  • <syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, f Returns a water element if successful, ''false'' otherwise. Das Wasserfeld kann mit [[setEl
    2 KB (275 words) - 14:59, 29 March 2013
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • '''Клиентские функции скриптинга можно найти [[RU/Client Scripting Functions|здесь]]'''. {{RU/Server account functions}}
    5 KB (241 words) - 11:18, 8 June 2022
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • |a pouring water |the large flow of water
    5 KB (794 words) - 11:03, 15 April 2021
  • |a pouring water |the large flow of water
    5 KB (821 words) - 11:03, 15 April 2021
  • This example turns off the ambient water and gunfire sounds: {{Client world functions}}
    796 bytes (97 words) - 08:40, 7 September 2019
  • {{AR/Collision shape functions}} {{AR/Client_Clothes and body functions}}
    3 KB (174 words) - 16:12, 11 April 2021
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b {{PT-BR/SVG functions}}
    3 KB (480 words) - 17:10, 20 February 2022
  • This script will set player on fire when they fall into water. {{Ped functions}}
    1 KB (128 words) - 05:37, 26 August 2021
  • ...eates a bullet splash particle effect, normally created when shooting into water. {{Client Effects functions}}
    1 KB (143 words) - 20:56, 2 January 2015
  • ...creates a foot splash particle effect, normally created when walking into water. {{Client Effects functions}}
    1 KB (150 words) - 20:57, 2 January 2015
  • *'''1''': Water Canon ===Client event functions===
    2 KB (233 words) - 20:42, 5 April 2020
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]] **[[Water_class|Water]]
    2 KB (215 words) - 11:21, 9 April 2014
  • ...hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false) ...1|1.6.0|22485| '''extendedwatercannons''' - Increases the default limit of water cannons used at the same time from 3 to 30. (default: true)}}
    4 KB (487 words) - 14:27, 4 June 2024
  • ...use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}} If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground to
    3 KB (346 words) - 18:55, 30 January 2022
  • ...dated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundM ==== New Functions ====
    4 KB (511 words) - 16:07, 7 September 2018
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