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Bullet splash

This function creates a bullet splash particle effect, normally created when shooting into water.


bool fxAddBulletSplash ( float posX, float posY, float posZ )

OOP Syntax Help! I don't understand this!

Method: Effect.addBulletSplash(...)

Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash


Returns a true if the operation was successful, false otherwise.


Click to collapse [-]

This example will add a Bullet Splash Effect next to your player when typing /bsplash in the Chatbox.

addCommandHandler("bsplash", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddBulletSplash(x, y, gz)

See Also