FxAddFootSplash

From Multi Theft Auto: Wiki

Jump to: navigation, search

Foot splash

This function creates a foot splash particle effect, normally created when walking into water.

Syntax

bool fxAddFootSplash ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash

Returns

Returns a true if the operation was successful, false otherwise.

Example

This page lacks an example

--add an example here

See Also