FxAddDebris
From Multi Theft Auto: Wiki
Creates a debris particle effect (e.g. bits that fly off a car when ramming a wall).
Syntax
Required Arguments
- posX, posY, posZ: the world coordinates where the debris originates.
Optional Arguments
NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments.
- colorR, colorG, colorB, colorA: the color and alpha (transparency) of the debris effect.
- scale: the size of the chunks.
- count: the number of chunks to create.