FxAddWood
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Creates a wood splinter particle effect.
Syntax
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a direction vector indicating where the wood splinters fly to.
Optional Arguments
NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments.
- count: the number of splinters to create.
- brightness: the brightness. Ranges from 0 (black) to 1 (normal color).