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  • ...etting's value, or a group of settings' values, from the [[settings system|settings registry]]. {{Note|Your settings cannot have a period (.) in them. This character is reserved. Read below fo
    1 KB (214 words) - 18:14, 26 August 2019
  • The settings system allows you to store and retrieve settings for future use, or provide server administrators with an easy way to config Settings can be modified in two ways - either by scripts or by the server administra
    2 KB (308 words) - 19:04, 1 March 2023
  • ...used to save arbitrary data under a certain name on the [[settings system|settings registry]]. ...resource's meta.xml. This means that the admin can specify settings in the settings.xml that override the resource's defaults, but that the defaults can still
    2 KB (286 words) - 18:42, 12 October 2020
  • ...your resource (this also includes the scoreboard, so you don't need to do it). ...gs system, and then force an update (this is necessary since we don't have settings registry events yet).
    1 KB (145 words) - 14:33, 18 May 2012
  • ...ming system will not halt but take a step at a time, disregarding any time settings. ...decrease the CPU load that the Streaming loader issues every frame. While it does not affect high-end CPUs, low end CPUs can greatly benefit from lower
    1 KB (190 words) - 07:37, 11 December 2013
  • There is no setting to limit key sync as it is an essential component to minimize latency. ...ions to key sync. This is in case the movement interpreted by the key sync system on remote clients has introduced any errors.
    2 KB (352 words) - 12:11, 19 April 2024
  • |It is only valid in conjunction with '''infiniteStreaming'''. If enabled, enti ...d. This way multiple Streaming GC nodes are made available for allocation. It is a safer way to free nodes from in-game entities than the Streaming node
    3 KB (451 words) - 07:25, 28 May 2014
  • ...been changed. For instance, this event would trigger if you would edit the settings of the Race resource through the Admin panel. The [[event system#Event source|source]] of this event is the [[root element]].
    1 KB (150 words) - 07:36, 2 November 2021
  • '''resedit''' is a server environment management extension for MTA. It allows you to remotely create and modify resources, mainly their scripts. Writing scripts in resedit is very easy. It is designed to adapt to your favour. But before you start scripting away, l
    7 KB (1,072 words) - 07:55, 19 May 2012
  • ...that reaches the final objective faster wins the game, if both can't reach it in the timelimit, the game ends tied. ...should work with the mapmanager, so additional maps can easily be created. It also triggers events for map specific scripts and provides functions to tri
    13 KB (1,924 words) - 18:42, 1 January 2017
  • ...imit can be adjusted by setting the video memory setting in your MTA video settings. ...ght''' and '''far away'''. If the model reference count has reached 0, the system will free the model resource. Natively, the engine can '''handle 1000 entit
    4 KB (596 words) - 09:53, 29 October 2020
  • {{Warning|This is a <em>planned</em> resource (it's not ready yet!)|true}} ...r maps. This page is simply here to serve as a place to share the proposed system. To discuss, contact [[User:John|John]] on #mta.
    2 KB (281 words) - 04:23, 29 April 2012
  • The map manager is a resource included in the MTA DM server suite. It offers commands, functions and events for the gamemodes to dynamically mana ...ng the game world and sets ASE game type and map name rule values as well. It includes a web listing which auto updates and highlights the current mode/m
    9 KB (1,213 words) - 11:37, 11 June 2023
  • The map manager is a resource included in the MTA DM server suite. It offers commands, functions and events for the gamemodes to dynamically mana ...ng the game world and sets ASE game type and map name rule values as well. It includes a web listing which auto updates and highlights the current mode/m
    9 KB (1,213 words) - 09:38, 7 March 2015
  • A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matc It's based on BaseMode ( my previous project ), but with coincidence of time a
    6 KB (965 words) - 18:42, 1 January 2017
  • All functions used in the binds system use either '''control names''' or '''key names'''. Here are proposed names * 1) Clearly it gets/sets the states of '''analog''' inputs. This means returning and sett
    6 KB (976 words) - 18:48, 10 September 2016
  • ...l' HTTP server which clients use to automatically download resource files. It is only a basic HTTP server which does not support compression or multiple ...ts that MTA:SA clients will generate. Apache can be used, but will require settings tweaking and the mtaserver.conf setting <'''httpmaxconnectionsperclient'''>
    4 KB (586 words) - 12:30, 13 January 2024
  • it contains: inventory/loot system
    3 KB (505 words) - 13:13, 2 December 2013
  • The [[event system#Event source|source]] of this event is the client's [[root element]]. If this event is [[Event system#Canceling|canceled]], the player will be disconnected with an error message
    3 KB (390 words) - 07:38, 30 October 2023
  • It's proposed that we have a way of translating MTA into different languages, ...can. Also, we'd encourage more players to play MTA if they can understand it.
    6 KB (1,090 words) - 14:13, 27 September 2022
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