TakeWeaponAmmo: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
Line 11: Line 11:


==Example==   
==Example==   
<section name="Server" class="server" show="true">
This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.
This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.
<syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
<syntaxhighlight lang="lua">function scriptOnSpawnpointUse ( player )
function onSpawnpointUse ( player )
     giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
     giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
     takeWeaponAmmo ( player, 31, 5 ) -- Takes 5 ammo from the player's M4
     takeWeaponAmmo ( player, 31, 5 ) -- Takes 5 ammo from the player's M4
end</syntaxhighlight>
end
[lua]addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions}}

Revision as of 11:53, 13 August 2007

takeWeaponAmmo takes a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).

Syntax

takeWeaponAmmo ( player thePlayer, int weapon, int ammo )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • ammo: A whole number integer serving as the ammo amount for the given weapon

Example

Click to collapse [-]
Server

This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.

function scriptOnSpawnpointUse ( player )
    giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    takeWeaponAmmo ( player, 31, 5 ) -- Takes 5 ammo from the player's M4
end
[lua]addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )

See Also