TakeWeaponAmmo: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server cient fuction}}
{{Server fuction}}
takeWeaponAmmo takes a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).
takeWeaponAmmo takes a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).


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*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon
*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon


==Example==
==Example==  
<section name="Server" class="server" show="true">
This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.
This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.
<syntaxhighlight lang="lua">function scriptOnSpawnpointUse ( player )
<syntaxhighlight lang="lua">function scriptOnSpawnpointUse ( player )
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end
end
[lua]addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )</syntaxhighlight>
[lua]addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions}}

Revision as of 11:56, 13 August 2007

Template:Server fuction takeWeaponAmmo takes a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).

Syntax

takeWeaponAmmo ( player thePlayer, int weapon, int ammo )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • ammo: A whole number integer serving as the ammo amount for the given weapon

Example

This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.

function scriptOnSpawnpointUse ( player )
    giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    takeWeaponAmmo ( player, 31, 5 ) -- Takes 5 ammo from the player's M4
end
[lua]addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )

See Also