ZH-CN/setAccountPassword: Difference between revisions

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(Created page with "{{Server function}} __NOTOC__ This function is used to delete existing player accounts. ==Syntax== <syntaxhighlight lang="lua"> bool removeAccount ( account theAccount )...")
 
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{{Server function}}
{{Server function}}
__NOTOC__
__NOTOC__
This function is used to delete existing player [[account]]s.
此函数用于删除现有玩家[[帐户]].


==Syntax==  
==语法==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool removeAccount ( account theAccount )
bool removeAccount ( account theAccount )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[account]]:remove||}}
{{OOP_ZH-CN||[[account]]:remove||}}


===Required Arguments===  
===必填参数===  
*'''theAccount:''' The account you wish to remove
*'''theAccount:''' 您要删除的帐户


===Returns===
===返回值===
Returns ''true'' if account was successfully removed, ''false'' if the account does not exist.
如果成功删除帐户,则返回“true”;如果帐户不存在,则返回“false”


==Example==  
==示例==  
This example does...
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onCmdDeregister ( playerSource, commandName )
function onCmdDeregister ( playerSource, commandName )
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{{Account_functions}}
{{Account_functions}}


[[en:setAccountPassword]]
[[ru:setAccountPassword]]
[[ar:setAccountPassword]]
[[ar:setAccountPassword]]
[[es:setAccountPassword]]
[[zh-cn:setAccountPassword]]
[[zh-cn:setAccountPassword]]

Latest revision as of 15:49, 12 April 2021

此函数用于删除现有玩家帐户.

语法

bool removeAccount ( account theAccount )

OOP 语法 什么是OOP?

方法: account:remove(...)

必填参数

  • theAccount: 您要删除的帐户

返回值

如果成功删除帐户,则返回“true”;如果帐户不存在,则返回“false”

示例

function onCmdDeregister ( playerSource, commandName )
	-- grab the account
	local sourceAccount = getPlayerAccount ( playerSource )
	if sourceAccount then
		removeAccount ( sourceAccount )
		outputChatBox ( "Account deregistered for " .. getPlayerName ( playerSource ) )
	else 
		outputChatBox ( "Unable to get your account, make sure you are logged in", playerSource )
	end
end
 
addCommandHandler("deregister",onCmdDeregister)

See Also