FxAddWaterHydrant: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
 (New page: __NOTOC__  {{Client function}}  This function creates a water hydrant particle effect.  ==Syntax== <syntaxhighlight lang="lua"> bool fxAddWaterHydrant ( float posX, float posY, float posZ ) </syntaxhighlight>  ===R...)  | 
				Phillyblunt (talk | contribs)   | 
				||
| Line 11: | Line 11: | ||
* '''posX:''' A float representing the '''x''' position of the hydrant    | * '''posX:''' A float representing the '''x''' position of the hydrant    | ||
* '''posY:''' A float representing the '''y''' position of the hydrant    | * '''posY:''' A float representing the '''y''' position of the hydrant    | ||
* '''posZ:''' A float representing the '''z''' position of the hydrant    | * '''posZ:''' A float representing the '''z''' position of the hydrant  | ||
===Returns===  | ===Returns===  | ||
Revision as of 08:47, 27 November 2008
This function creates a water hydrant particle effect.
Syntax
bool fxAddWaterHydrant ( float posX, float posY, float posZ )
Required Arguments
- posX: A float representing the x position of the hydrant
 - posY: A float representing the y position of the hydrant
 - posZ: A float representing the z position of the hydrant
 
Returns
Returns a true if the operation was successful, false otherwise.
Example
This page lacks an example
--add an example here