FxAddWood: Difference between revisions
		
		
		
		
		
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==Example==  | ==Example==  | ||
This   | <section name="Client" class="client" show="true">  | ||
This example will create a Wood Effect next to you when typing ''/woodfx'' in the Chatbox.  | |||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
addCommandHandler("woodfx", function()  | |||
    local x, y, z = getElementPosition(localPlayer)  | |||
    local gz = getGroundPosition(x, y, z)  | |||
    fxAddWood(x, y, gz+0.4, 0, 0, 0, math.random(3, 6), 0.7)  | |||
end)  | |||
</syntaxhighlight>  | </syntaxhighlight>  | ||
</section>  | |||
==See Also==  | ==See Also==  | ||
{{Client Effects functions}}  | {{Client Effects functions}}  | ||
Revision as of 12:48, 25 May 2012
Creates a wood splinter particle effect.
Syntax
bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int count=1, float brightness=1.0] )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
 - dirX, dirY, dirZ: a direction vector indicating where the wood splinters fly to.
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- count: the number of splinters to create.
 - brightness: the brightness. Ranges from 0 (black) to 1 (normal color).
 
Returns
Returns a true if the operation was successful, false otherwise.
Example
Click to collapse [-]
ClientThis example will create a Wood Effect next to you when typing /woodfx in the Chatbox.
addCommandHandler("woodfx", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddWood(x, y, gz+0.4, 0, 0, 0, math.random(3, 6), 0.7)
end)
See Also
- createEffect
 - fxAddBlood
 - fxAddBulletImpact
 - fxAddBulletSplash
 - fxAddDebris
 - fxAddFootSplash
 - fxAddGlass
 - fxAddGunshot
 - fxAddPunchImpact
 - fxAddSparks
 - fxAddTankFire
 - fxAddTyreBurst
 - fxAddWaterHydrant
 - fxAddWaterSplash
 - fxAddWood
 - getEffectDensity
 - getEffectSpeed
 - setEffectDensity
 - setEffectSpeed