SetBlipIcon: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setBlipIcon ( blip theBlip, int icon )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setBlipIcon ( blip theBlip, int icon )</syntaxhighlight> | ||
{{OOP||setIcon| | {{OOP|The element type of this class is [[Blip]].|[[Blip]]:setIcon||}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
Revision as of 21:25, 5 December 2014
This function sets the icon for an existing blip element.
Syntax
bool setBlipIcon ( blip theBlip, int icon )
OOP Syntax Help! I don't understand this!
Required Arguments
- theBlip The blip you wish to set the icon of.
- icon: A number indicating the icon you wish to change it do. Valid values are:
- 0: Marker
If higher than player:
If lower than player:
- 1: White_square
Note: it's actually white, darkened for display here - 2: Centre

- 3: Map_here

- 4: North

- 5: Airyard

- 6: Gun

- 7: Barbers

- 8: Big_smoke

- 9: Boatyard

- 10: Burgershot

- 11: Bulldozer

- 12: Cat_pink

- 13: Cesar

- 14: Chicken

- 15: Cj

- 16: Crash1

- 17: Diner

- 18: Emmetgun

- 19: Enemyattack

- 20: Fire

- 21: Girlfriend

- 22: Hospital

- 23: Loco

- 24: Madd Dogg

- 25: Mafia

- 26: Mcstrap

- 27: Mod_garage

- 28: Ogloc

- 29: Pizza

- 30: Police

- 31: Property_green

- 32: Property_red

- 33: Race

- 34: Ryder

- 35: Savehouse

- 36: School

- 37: Mystery

- 38: Sweet

- 39: Tattoo

- 40: Truth

- 41: Waypoint

- 42: Toreno_ranch

- 43: Triads

- 44: Triads_casino

- 45: Tshirt

- 46: Woozie

- 47: Zero

- 48: Date_disco

- 49: Date_drink

- 50: Date_food

- 51: Truck

- 52: Cash

- 53: Flag

- 54: Gym

- 55: Impound

- 56: Runway_light

- 57: Runway

- 58: Gang_b

- 59: Gang_p

- 60: Gang_y

- 61: Gang_n

- 62: Gang_g

- 63: Spray

Returns
Returns true if the icon was succesfully set, false if the element passed was not a valid blip or the icon value was not a valid icon number.
Example
This example resets all blip icons to the default blip icon, 0.
-- Retrieve a table containing all the blips that exist blips = getElementsByType ( "blip" ) -- Loop through the list, storing the blip from the table in the variable blipValue for blipKey, blipValue in blips do -- Retrieve the blip's icon into the variable 'blipIcon' blipIcon = getBlipIcon ( blipValue ) -- If the blip's icon wasn't the default already if ( blipIcon ~= 0 ) then -- Set the blip's icon to the default setBlipIcon ( blipValue, 0 ) end end
See Also
- createBlip
- createBlipAttachedTo
- getBlipColor
- getBlipIcon
- getBlipOrdering
- getBlipSize
- getBlipVisibleDistance
- setBlipColor
- setBlipIcon
- setBlipOrdering
- setBlipSize
- setBlipVisibleDistance