ZH-CN/aclGroupAddACL: Difference between revisions
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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ACL_functions}} | {{ACL_functions}} | ||
[[ | [[en:aclGroupAddACL]] |
Revision as of 09:05, 5 February 2021
This function adds the given ACL to the given ACL group. This makes the resources and players in the given ACL group have access to what's specified in the given ACL. The rights for something in the different ACL's in a group are OR-ed together, which means if one ACL gives access to something, this ACL group will have access to that.
Syntax
bool aclGroupAddACL ( aclgroup theGroup, acl theACL )
OOP Syntax Help! I don't understand this!
- Method: aclgroup:addACL(...)
Required Arguments
- theGroup: The group to add the ACL to
- theACL: The ACL to add to the group
Returns
Returns true if the ACL could be successfully added to the ACL group, false/nil if either of the elements are invalid, the ACL is already in that group or if something else goes wrong.
Example
This example adds a command addAclGroup with which you can easily add new access control lists to specified acl Groups.
function addAclGroup ( thePlayer, commandName, aclName ) if(aclName) then acl = aclCreate ( aclName ) else acl = aclCreate("myName") end aclGroup = aclGetGroup("Admin") aclGroupAddACL(aclGroup,acl) -- now all Admins have the rights of acl, too aclSave () addCommandHandler ( "addAclGroup", addAclGroup)
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup