OnClientPedsProcessed: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
{{New feature/item|3. | {{New feature/item|3.0159|1.5.8|20704|This event is triggered after GTA updates bone transformations for all peds. This event can be used for updating bones.}} | ||
==Parameters== | ==Parameters== |
Revision as of 11:21, 11 April 2021
This event is triggered after GTA updates bone transformations for all peds. This event can be used for updating bones.
Parameters
None
Source
The source of this event is the client's root element.
Example
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Warning
This event will trigger whatever function it is attached to with every frame. Depending on the server's maximum FPS and what your computer might handle - you might end up triggering the function 30-60 times per second.
As a result, this event may cause severe lag and/or even crashes if not used cautiously.
See Also
Game Processing Order
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled