OnPedWeaponReload: Difference between revisions
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-ffs-PLASMA (talk | contribs) (Created page with "__NOTOC__ {{Server event}} This event is triggered when a ped reloads his weapons. ==Parameters== <syntaxhighlight lang="lua"> int weapon, int clip, int ammo </syntaxhighlight> *'''weapon''': an int representing the weapon that was switched from. *'''clip''': an int representing the weapon clip size. *'''ammo''': an int representing the weapon ammo. ==Source== The source of this event is the ped that reloade...") |
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Revision as of 21:15, 17 August 2025
This event is triggered when a ped reloads his weapons.
Parameters
int weapon, int clip, int ammo
- weapon: an int representing the weapon that was switched from.
- clip: an int representing the weapon clip size.
- ammo: an int representing the weapon ammo.
Source
The source of this event is the ped that reloaded his weapon.
Example
This example outputs a line to the chat box whenever a ped reloads weapons.
function weaponReload(iWeaponID, iClip, iAmmo) outputChatBox("A ped reloaded "..getWeaponNameFromID(iWeaponID)..", clip: "..iClip..", ammo: "..iAmmo.."!"); end addEventHandler("OnPedWeaponReload", root, weaponReload);
See Also
Ped events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled