OnPedWeaponReload: Difference between revisions
		
		
		
		
		
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__NOTOC__    | __NOTOC__    | ||
{{Server event}}  | {{Server event}}  | ||
{{Added feature/item|1.6.1|1.6.0|22909|Event has been added.}}  | |||
This event is triggered when a ped reloads his weapons.  | This event is triggered when a ped reloads his weapons.  | ||
Latest revision as of 21:19, 17 August 2025
This event is triggered when a ped reloads his weapons.
Parameters
int weapon, int clip, int ammo
- weapon: an int representing the weapon that has been reloaded.
 - clip: an int representing the weapon clip size.
 - ammo: an int representing the weapon ammo.
 
Source
The source of this event is the ped that reloaded his weapon.
Example
This example outputs a line to the chat box whenever a ped reloads weapons.
function weaponReload(iWeaponID, iClip, iAmmo)
    outputChatBox("A ped reloaded "..getWeaponNameFromID(iWeaponID)..", clip: "..iClip..", ammo: "..iAmmo.."!");
end
addEventHandler("onPedWeaponReload", root, weaponReload);
See Also
Ped events
Event functions
- addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled