GetWeaponFiringRate
		
		
		
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This gets the firing rate to be used when a custom weapon opens fire.
Syntax
int getWeaponFiringRate ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Method: weapon:getFiringRate(...)
 - Variable: .firingRate
 - Counterpart: setWeaponFiringRate
 
Required Arguments
- theWeapon: The weapon to modify the firing rate of.
 
Returns
Returns an integer with the firing rate of the custom weapon, false otherwise.
Example
This example creates a minigun at the center of the map and creates a /firerate command that outputs its firerate to the player who types it.
local weapon = createWeapon("minigun", 0, 0, 3)
function outputMinigunFireRate()
    outputChatBox("Fire rate: " .. getWeaponFiringRate(weapon))
end
addCommandHandler("firerate", outputMinigunFireRate)
Requirements
This template will be deleted.
See also
- createWeapon
 - fireWeapon
 - getWeaponFiringRate
 - getWeaponClipAmmo
 - getWeaponAmmo
 - getWeaponFlags
 - getWeaponState
 - getWeaponTarget
 - resetWeaponFiringRate
 - setWeaponClipAmmo
 - setWeaponFiringRate
 - setWeaponFlags
 - setWeaponState
 - setWeaponTarget