GetWeaponTarget
		
		
		
		Jump to navigation
		Jump to search
		
This functions gets the target of a custom weapon.
Syntax
nil/element/float getWeaponTarget ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Note: Variable is read only.
 - Method: weapon:getTarget(...)
 - Variable: .target
 - Counterpart: setWeaponTarget
 
Required Arguments
- theWeapon: The weapon to get the target of.
 
Returns
- Returns the target of the custom weapon, which can be:
 - Returns false if the weapon element is not valid.
 
Example
This example gets the weapon target when the player hit the colshape and outputs it to the chatbox.
local col = createColSphere(1647.33984375,1785.03125,10.671875,8) -- Create col sphere near to LV hospital
local weapon = createWeapon ("m4",1647.33984375,1785.03125,10.671875) -- Create the weapon
function onClientColShapeHit(element, matchDim )
   if (element == getLocalPlayer()) then  -- Checks whether the entering element is the local player 
     if weapon then -- if the weapon exist then
        setWeaponTarget (weapon,element,8) -- Set the weapon target to the localPlayer 
        local target = getWeaponTarget (weapon) -- get weapon target
          if target and isElement(target) and getElementType(target) == "player" then 
            outputChatBox("The target of the custom weapon: "..getPlayerName(target)) -- output to the chatbox
          end 
       end 
    end 
end
addEventHandler("onClientColShapeHit",col,onClientColShapeHit)
Requirements
This template will be deleted.
See also
- createWeapon
 - fireWeapon
 - getWeaponFiringRate
 - getWeaponClipAmmo
 - getWeaponAmmo
 - getWeaponFlags
 - getWeaponState
 - getWeaponTarget
 - resetWeaponFiringRate
 - setWeaponClipAmmo
 - setWeaponFiringRate
 - setWeaponFlags
 - setWeaponState
 - setWeaponTarget