GetWeaponAmmo
		
		
		
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This function gets the total ammo a custom weapon has.
Syntax
int getWeaponAmmo ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Method: weapon:getAmmo(...)
 - Variable: .ammo
 - Counterpart: setWeaponAmmo
 
Required arguments
- theWeapon: The weapon to get the ammo of.
 
Returns
Returns an integer containing how many ammo left has the weapon. Returns false if an error occured.
Example
This example gets the ammo of the custom weapon and outputs it to the chatbox.
function createCustomWeapon()
   local position = Vector3(getElementPosition(localPlayer)) -- get the localPlayer position
   local weapon = createWeapon ("m4",position.x,position.y,position.z) -- Create the weapon
     if weapon then -- If the weapon exist then
       setWeaponAmmo(weapon,5000) 
       local ammo = getWeaponAmmo(weapon)  
       outputChatBox("Total ammo: "..ammo) -- output to the chatbox
    end 
end 
addCommandHandler("weapon",createCustomWeapon)
Requirements
This template will be deleted.
See also
- createWeapon
 - fireWeapon
 - getWeaponFiringRate
 - getWeaponClipAmmo
 - getWeaponAmmo
 - getWeaponFlags
 - getWeaponState
 - getWeaponTarget
 - resetWeaponFiringRate
 - setWeaponClipAmmo
 - setWeaponFiringRate
 - setWeaponFlags
 - setWeaponState
 - setWeaponTarget